Implement BinkyScatterBehaviour
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core/src/com/me/pacman/entity/ai/BlinkyScatterBehaviour.java
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18
core/src/com/me/pacman/entity/ai/BlinkyScatterBehaviour.java
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@ -0,0 +1,18 @@
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package com.me.pacman.entity.ai;
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import com.me.pacman.PacDude;
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import com.me.pacman.state.PlayState;
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public class BlinkyScatterBehaviour extends Behaviour {
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private static final Target target = new Target((PacDude.LEVEL_WIDTH / 8) - 2, PacDude.LEVEL_HEIGHT / 8);
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public BlinkyScatterBehaviour(PlayState state) {
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super(state);
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}
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@Override
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public Target getTarget() {
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return target;
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}
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}
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@ -12,6 +12,7 @@ import com.me.pacman.entity.Direction;
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import com.me.pacman.entity.Ghost;
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import com.me.pacman.entity.Ghost;
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import com.me.pacman.entity.Pacman;
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import com.me.pacman.entity.Pacman;
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import com.me.pacman.entity.ai.BlinkyChaseBehaviour;
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import com.me.pacman.entity.ai.BlinkyChaseBehaviour;
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import com.me.pacman.entity.ai.BlinkyScatterBehaviour;
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import com.me.pacman.level.Level;
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import com.me.pacman.level.Level;
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import com.me.pacman.level.LevelTile;
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import com.me.pacman.level.LevelTile;
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@ -189,8 +190,9 @@ public class PlayState extends LevelState {
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level = new Level(game,"level");
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level = new Level(game,"level");
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pacman = new Pacman(this, false);
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pacman = new Pacman(this, false);
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ghosts[0] = new Ghost(this, 14, 19.5f, Direction.LEFT, 0, new BlinkyChaseBehaviour(this), null);
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if (newGameTimer <= 0) {
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ghosts[0].currentBehaviour = ghosts[0].chaseBehaviour;
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placeGhosts();
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}
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game.assets.siren.stop(sirenId);
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game.assets.siren.stop(sirenId);
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@ -213,8 +215,12 @@ public class PlayState extends LevelState {
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random = new Random(897198256012865L);
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random = new Random(897198256012865L);
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pacman = new Pacman(this, false);
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pacman = new Pacman(this, false);
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ghosts[0] = new Ghost(this, 14, 19.5f, Direction.LEFT, 0, new BlinkyChaseBehaviour(this), null);
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placeGhosts();
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ghosts[0].currentBehaviour = ghosts[0].chaseBehaviour;
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}
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public void placeGhosts() {
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ghosts[0] = new Ghost(this, 14, 19.5f, Direction.LEFT, 0, new BlinkyChaseBehaviour(this), new BlinkyScatterBehaviour(this));
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ghosts[0].currentBehaviour = ghosts[0].scatterBehaviour;
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}
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}
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public void startGame() {
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public void startGame() {
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