lmcli/pkg/cli/tty.go

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package cli
import (
"fmt"
"strings"
"time"
)
// ShowWaitAnimation "draws" an animated ellipses to stdout until something is
// received on the signal channel. An empty string sent to the channel to
// noftify the caller that the animation has completed (carriage returned).
func ShowWaitAnimation(signal chan any) {
animationStep := 0
for {
select {
case _ = <-signal:
fmt.Print("\r")
signal <- ""
return
default:
modSix := animationStep % 6
if modSix == 3 || modSix == 0 {
fmt.Print("\r")
}
if modSix < 3 {
fmt.Print(".")
} else {
fmt.Print(" ")
}
animationStep++
time.Sleep(250 * time.Millisecond)
}
}
}
// HandledDelayedResponse writes a waiting animation (abusing \r) and the
// (possibly chunked) content received on the response channel to stdout.
// Blocks until the channel is closed.
func HandleDelayedResponse(response chan string) string {
waitSignal := make(chan any)
go ShowWaitAnimation(waitSignal)
sb := strings.Builder{}
firstChunk := true
for chunk := range response {
if firstChunk {
waitSignal <- ""
<-waitSignal
firstChunk = false
}
fmt.Print(chunk)
sb.WriteString(chunk)
}
return sb.String()
}
func (m *Message) RenderTTY(paddingDown bool) {
var friendlyRole string
switch m.Role {
case "user":
friendlyRole = "You"
case "system":
friendlyRole = "System"
case "assistant":
friendlyRole = "Assistant"
}
fmt.Printf("<%s>\n\n", friendlyRole)
if m.OriginalContent != "" {
fmt.Print(m.OriginalContent)
}
if paddingDown {
fmt.Print("\n\n")
}
}