Matt Low
c313b3e8ba
- Move all pygame draw calls into draw module - Scrap indvidual shape modules for single 'geom' module - Center of screen is now 0,0
42 lines
1.1 KiB
Python
42 lines
1.1 KiB
Python
import pygame
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from pygame import gfxdraw
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from pygame import freetype
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from . import HEIGHT, WIDTH
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from .math import add
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OFFSET = (WIDTH/2, HEIGHT/2)
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FONT = None
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def init():
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global FONT
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freetype.init()
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FONT = freetype.SysFont('Arial', 16)
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def line(surface, color, start, end, width=0):
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pygame.draw.line(surface, color,
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add(*OFFSET, *start), add(*OFFSET, *end), width)
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def polygon(surface, color, vertices, width):
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translated = [add(*OFFSET, *vertex) for vertex in vertices]
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pygame.draw.polygon(surface, color, translated, width)
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def rect(surface, color, x, y, height, width, stroke_width):
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pygame.draw.rect(surface, color,
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pygame.Rect(OFFSET[0] + x, OFFSET[1] + y, height, width),
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stroke_width)
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def pixel(surface, color, x, y):
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gfxdraw.pixel(surface,
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int(OFFSET[0] + x),
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int(OFFSET[1] + y),
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color)
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def text(surface, color, position, text):
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FONT.render_to(surface, add(*OFFSET, *position), text, color)
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def text_screen(surface, color, position, text):
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FONT.render_to(surface, position, text, color)
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