from pygame import draw from ..geom import Rect from .. import WIDTH, HEIGHT, get_cursor_pos from ..colors import * from ..math import * from ..draw import * class AABBDistance: title = "AABB Distance" def render(self, surface): rect_a = Rect( -(WIDTH / 8), -(HEIGHT / 8), WIDTH / 4, HEIGHT / 4, ) rect_b = Rect( *get_cursor_pos(), WIDTH / 5, HEIGHT / 5 ) # cx, cy = center dist_x = abs(rect_b.cx - rect_a.cx) dist_y = abs(rect_b.cy - rect_a.cy) gap_x = dist_x - rect_a.halfwidth - rect_b.halfwidth gap_y = dist_y - rect_a.halfheight - rect_b.halfheight distance = 0 if gap_x < 0 and gap_y < 0: distance = max(gap_x, gap_y) else: if gap_x < 0: distance = gap_y elif gap_y < 0: distance = gap_x else: distance = length(gap_x, gap_y) text_screen(surface, WHITE, (10, HEIGHT - 20), f"Distance: {distance}") rect_a.draw(surface, YELLOW, 4) rect_b.draw(surface, WHITE, 4) line(surface, RED if distance < 0 else GREEN, rect_a.get_center(), rect_b.get_center(), 2) class PointAABBDistance: title = "Point-AABB Distance" def render(self, surface): rect_a = Rect( -(WIDTH / 8), -(HEIGHT / 8), WIDTH / 4, HEIGHT / 4, ) cx, cy = get_cursor_pos() # cx, cy = point dist_x = abs(cx - rect_a.cx) dist_y = abs(cy - rect_a.cy) gap_x = dist_x - rect_a.halfwidth gap_y = dist_y - rect_a.halfheight distance = 0 if gap_x < 0 and gap_y < 0: distance = max(gap_x, gap_y) else: if gap_x < 0: distance = gap_y elif gap_y < 0: distance = gap_x else: distance = length(gap_x, gap_y) text_screen(surface, WHITE, (10, HEIGHT - 20), f"Distance: {distance}") rect_a.draw(surface, YELLOW, 4) line(surface, RED if distance < 0 else GREEN, rect_a.get_center(), (cx, cy), 2)