from pygame import draw, mouse from .. import HEIGHT, WIDTH from ..colors import * from ..math import * class VecProj: title = "Vector Projection" def render(self, surface): x1 = WIDTH / 4 y1 = HEIGHT / 2 + 100 x2 = 0.75 * WIDTH y2 = HEIGHT / 2 cx, cy = mouse.get_pos() lx, ly = x2 - x1, y2 - y1 # line vector llen = length(lx, ly) lnx, lny = lx / llen, ly / llen # line normal lcx, lcy = cx - x1, cy - y1 # line start - cursor vector proj = dot(lcx, lcy, lx, ly) / llen draw.line( surface, GREEN, (cx, cy), add(x1, y1, *scale(lnx, lny, proj)), 5 ) draw.line(surface, WHITE, (cx, cy), (x1, y1), 5) draw.line(surface, YELLOW, (x1, y1), (x2, y2), 5)