import math ZERO = (0, 0) def dot(x1, y1, x2, y2): """Returns the dot product of two vectors.""" return (x1 * x2) + (y1 * y2) def length(x, y): """Returns the magnitude of a vector.""" return math.sqrt((x * x) + (y * y)) def normalize(x, y): """Returns the unit vector pointed in the same direction as [x, y].""" _len = length(x, y) return x / _len, y / _len def lnormal(x, y): """Returns the left-hand normal of a vector.""" return -y, x def rnormal(x, y): """Returns the right-hand normal of a vector.""" return y, -x def reverse(x, y): """Returns a vector pointing in the opposite direction.""" return -x, -y def scale(x, y, factor): """Scale a vector by a given factor.""" return x * factor, y * factor def add(x1, y1, x2, y2): """Add two vectors.""" return x1 + x2, y1 + y2 def sub(x1, y1, x2, y2): """Subtract a vector from another.""" return x1 - x2, y1 - y2 def vmin(x1, y1, x2, y2): """Return the minimum [x, y] components of the given vectors.""" return min(x1, x2), min(y1, y2) def vmax(x1, y1, x2, y2): """Return the maximum [x, y] components of the given vectors.""" return max(x1, x2), max(y1, y2) def is_equal(x1, y1, x2, y2): """Returns true if two unit vectors are pointed in either the same or opposite directions. """ return math.isclose(abs(dot(x1, y1, x2, y2)), 1, rel_tol=1e-03)