Rename tag compontents to make it obvious they're for tagging
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@ -2,9 +2,9 @@ package com.me.asteroids;
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import com.me.asteroids.components.AccelerationComponent;
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import com.me.asteroids.components.AsteroidComponent;
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import com.me.asteroids.components.BulletComponent;
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import com.me.asteroids.components.ColliderComponent;
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import com.me.asteroids.components.DebrisComponent;
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import com.me.asteroids.components.BulletTagComponent;
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import com.me.asteroids.components.ColliderTagComponent;
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import com.me.asteroids.components.DebrisTagComponent;
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import com.me.asteroids.components.DecayComponent;
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import com.me.asteroids.components.GameDataComponent;
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import com.me.asteroids.components.ModelComponent;
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@ -17,9 +17,9 @@ public class Components {
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public static final ComponentMapper<AccelerationComponent> ACCELERATION;
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public static final ComponentMapper<AsteroidComponent> ASTEROID;
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public static final ComponentMapper<BulletComponent> BULLET;
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public static final ComponentMapper<ColliderComponent> COLLIDER;
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public static final ComponentMapper<DebrisComponent> DEBRIS;
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public static final ComponentMapper<BulletTagComponent> BULLET;
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public static final ComponentMapper<ColliderTagComponent> COLLIDER;
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public static final ComponentMapper<DebrisTagComponent> DEBRIS;
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public static final ComponentMapper<DecayComponent> DECAY;
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public static final ComponentMapper<GameDataComponent> GAME_DATA;
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public static final ComponentMapper<ModelComponent> MODEL;
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@ -31,9 +31,9 @@ public class Components {
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static {
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ACCELERATION = ComponentMapper.getFor(AccelerationComponent.class);
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ASTEROID = ComponentMapper.getFor(AsteroidComponent.class);
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BULLET = ComponentMapper.getFor(BulletComponent.class);
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COLLIDER = ComponentMapper.getFor(ColliderComponent.class);
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DEBRIS = ComponentMapper.getFor(DebrisComponent.class);
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BULLET = ComponentMapper.getFor(BulletTagComponent.class);
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COLLIDER = ComponentMapper.getFor(ColliderTagComponent.class);
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DEBRIS = ComponentMapper.getFor(DebrisTagComponent.class);
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DECAY = ComponentMapper.getFor(DecayComponent.class);
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GAME_DATA = ComponentMapper.getFor(GameDataComponent.class);
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MODEL = ComponentMapper.getFor(ModelComponent.class);
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@ -5,9 +5,9 @@ import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector2;
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import com.me.asteroids.components.AccelerationComponent;
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import com.me.asteroids.components.AsteroidComponent;
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import com.me.asteroids.components.BulletComponent;
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import com.me.asteroids.components.ColliderComponent;
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import com.me.asteroids.components.DebrisComponent;
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import com.me.asteroids.components.BulletTagComponent;
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import com.me.asteroids.components.ColliderTagComponent;
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import com.me.asteroids.components.DebrisTagComponent;
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import com.me.asteroids.components.DecayComponent;
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import com.me.asteroids.components.ModelComponent;
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import com.me.asteroids.components.PlayerComponent;
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@ -34,8 +34,9 @@ public class EntityFactory {
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private static final Vector2 tmpA = new Vector2();
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private static final Vector2 tmpB = new Vector2();
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private static final ColliderComponent COLLIDER = new ColliderComponent();
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private static final DebrisComponent DEBRIS = new DebrisComponent();
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private static final ColliderTagComponent COLLIDER_TAG = new ColliderTagComponent();
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private static final DebrisTagComponent DEBRIS_TAG = new DebrisTagComponent();
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private static final BulletTagComponent BULLET_TAG = new BulletTagComponent();
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private static Entity createEntity(Engine engine) {
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Entity entity = engine.createEntity();
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@ -71,7 +72,7 @@ public class EntityFactory {
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player.addComponent(velocity);
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player.addComponent(playerModel);
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player.addComponent(new AccelerationComponent(0f, 1f));
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player.addComponent(COLLIDER);
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player.addComponent(COLLIDER_TAG);
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player.addComponent(new PlayerComponent(afterBurner));
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player.setTag("PLAYER");
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@ -135,7 +136,7 @@ public class EntityFactory {
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debris.addComponent(new PositionComponent(new Vector2(model.getPosition()), 90));
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debris.addComponent(velocity);
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debris.addComponent(model);
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debris.addComponent(DEBRIS);
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debris.addComponent(DEBRIS_TAG);
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debris.addComponent(new DecayComponent(rand.nextFloat(0.5f, 2.5f)));
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entities[i] = debris;
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}
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@ -164,8 +165,8 @@ public class EntityFactory {
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bullet.addComponent(position);
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bullet.addComponent(new VelocityComponent(new Vector2(direction).scl(12.5f)));
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bullet.addComponent(model);
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bullet.addComponent(COLLIDER);
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bullet.addComponent(new BulletComponent());
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bullet.addComponent(COLLIDER_TAG);
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bullet.addComponent(BULLET_TAG);
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return bullet;
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}
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@ -185,7 +186,7 @@ public class EntityFactory {
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asteroid.addComponent(new PositionComponent());
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asteroid.addComponent(new VelocityComponent());
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asteroid.addComponent(model);
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asteroid.addComponent(COLLIDER);
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asteroid.addComponent(COLLIDER_TAG);
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asteroid.addComponent(new AsteroidComponent());
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asteroid.addGroup("ASTEROIDS");
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return asteroid;
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@ -231,7 +232,7 @@ public class EntityFactory {
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split.addComponent(new PositionComponent(new Vector2(chunkPosition), 90));
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split.addComponent(velocity);
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split.addComponent(new AsteroidComponent(ASTEROID.get(asteroid).generation + 1));
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split.addComponent(COLLIDER);
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split.addComponent(COLLIDER_TAG);
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split.addGroup("ASTEROIDS");
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entities[i] = split;
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}
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@ -1,7 +1,7 @@
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package com.me.asteroids;
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import com.me.asteroids.components.AsteroidComponent;
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import com.me.asteroids.components.BulletComponent;
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import com.me.asteroids.components.BulletTagComponent;
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import com.me.asteroids.components.PlayerComponent;
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import com.me.asteroids.events.BulletAsteroidCollisionEvent;
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import com.me.asteroids.events.CollisionEvent;
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@ -13,8 +13,8 @@ public class EventFactory {
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public static CollisionEvent getNewCollisionEvent(Entity a, Entity b) {
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boolean isEntityAPlayer = a.hasComponent(PlayerComponent.class);
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boolean isEntityBPlayer = b.hasComponent(PlayerComponent.class);
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boolean isEntityABullet = !isEntityAPlayer && a.hasComponent(BulletComponent.class);
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boolean isEntityBBullet = !isEntityBPlayer && b.hasComponent(BulletComponent.class);
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boolean isEntityABullet = !isEntityAPlayer && a.hasComponent(BulletTagComponent.class);
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boolean isEntityBBullet = !isEntityBPlayer && b.hasComponent(BulletTagComponent.class);
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boolean isEntityAAsteroid = !isEntityAPlayer && !isEntityABullet && a.hasComponent(AsteroidComponent.class);
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boolean isEntityBAsteroid = !isEntityBPlayer && !isEntityBBullet && b.hasComponent(AsteroidComponent.class);
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@ -2,6 +2,6 @@ package com.me.asteroids.components;
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import com.me.common.ecs.Component;
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public class BulletComponent implements Component {
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public class BulletTagComponent implements Component {
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// TODO: See PlayerComponent's TODO
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}
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@ -5,5 +5,5 @@ import com.me.common.ecs.Component;
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/**
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* Add this to Entities that should be checked for collisions with other entities.
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*/
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public class ColliderComponent implements Component {
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public class ColliderTagComponent implements Component {
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}
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@ -2,6 +2,6 @@ package com.me.asteroids.components;
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import com.me.common.ecs.Component;
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public class DebrisComponent implements Component {
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public class DebrisTagComponent implements Component {
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// TODO: See PlayerComponent's TODO
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}
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@ -10,9 +10,9 @@ import com.me.asteroids.EntityFactory;
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import com.me.asteroids.Graphics;
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import com.me.asteroids.components.AccelerationComponent;
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import com.me.asteroids.components.AsteroidComponent;
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import com.me.asteroids.components.BulletComponent;
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import com.me.asteroids.components.ColliderComponent;
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import com.me.asteroids.components.DebrisComponent;
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import com.me.asteroids.components.BulletTagComponent;
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import com.me.asteroids.components.ColliderTagComponent;
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import com.me.asteroids.components.DebrisTagComponent;
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import com.me.asteroids.components.DecayComponent;
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import com.me.asteroids.components.GameDataComponent;
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import com.me.asteroids.components.ModelComponent;
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@ -67,17 +67,18 @@ public class GameScreen extends Screen implements Listener {
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engine = new Engine();
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engine.registerComponentClass(GameDataComponent.class);
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engine.registerComponentClass(PlayerComponent.class);
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engine.registerComponentClass(BulletComponent.class);
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engine.registerComponentClass(BulletTagComponent.class);
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engine.registerComponentClass(ColliderTagComponent.class);
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engine.registerComponentClass(DebrisTagComponent.class);
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engine.registerComponentClass(AccelerationComponent.class);
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engine.registerComponentClass(AsteroidComponent.class);
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engine.registerComponentClass(DebrisComponent.class);
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engine.registerComponentClass(DecayComponent.class);
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engine.registerComponentClass(ColliderComponent.class);
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engine.registerComponentClass(GameDataComponent.class);
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engine.registerComponentClass(ModelComponent.class);
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engine.registerComponentClass(PlayerComponent.class);
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engine.registerComponentClass(PositionComponent.class);
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engine.registerComponentClass(VelocityComponent.class);
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engine.registerComponentClass(AccelerationComponent.class);
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engine.registerComponentClass(ModelComponent.class);
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GameDataSystem system = new GameDataSystem(engine);
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@ -2,7 +2,7 @@ package com.me.asteroids.systems;
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import com.badlogic.gdx.math.Rectangle;
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import com.me.asteroids.EventFactory;
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import com.me.asteroids.components.ColliderComponent;
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import com.me.asteroids.components.ColliderTagComponent;
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import com.me.asteroids.components.ModelComponent;
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import com.me.common.ecs.Engine;
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import com.me.common.ecs.Entity;
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@ -13,7 +13,7 @@ import static com.me.asteroids.Components.MODEL;
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public class CollisionSystem extends EntitySystem {
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public CollisionSystem(Engine engine) {
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super(engine, ColliderComponent.class, ModelComponent.class);
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super(engine, ColliderTagComponent.class, ModelComponent.class);
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}
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@Override
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