It makes more sense for Component to be an interface
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@ -3,7 +3,7 @@ package com.me.asteroids.components;
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import com.badlogic.gdx.math.Vector2;
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import com.me.common.ecs.Component;
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public class AccelerationComponent extends Component {
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public class AccelerationComponent implements Component {
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public Vector2 acceleration;
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@ -4,7 +4,7 @@ import com.badlogic.gdx.math.Polygon;
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import com.badlogic.gdx.math.Rectangle;
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import com.me.common.ecs.Component;
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public class ModelComponent extends Component {
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public class ModelComponent implements Component {
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public Polygon model;
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public Rectangle aabb;
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@ -2,6 +2,6 @@ package com.me.asteroids.components;
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import com.me.common.ecs.Component;
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public class PlayerComponent extends Component {
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public class PlayerComponent implements Component {
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// TODO: implement engine feature for tagging entities (as player, for e.g.)
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}
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@ -3,7 +3,7 @@ package com.me.asteroids.components;
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import com.badlogic.gdx.math.Vector2;
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import com.me.common.ecs.Component;
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public class PositionComponent extends Component {
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public class PositionComponent implements Component {
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public Vector2 position;
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public float rotation;
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@ -3,7 +3,7 @@ package com.me.asteroids.components;
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import com.badlogic.gdx.math.Vector2;
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import com.me.common.ecs.Component;
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public class VelocityComponent extends Component {
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public class VelocityComponent implements Component {
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public Vector2 velocity;
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public float maxVelocity;
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@ -1,5 +1,5 @@
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package com.me.common.ecs;
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public abstract class Component {
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public interface Component {
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}
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