Process entities only if they are active and not removed
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@ -27,8 +27,11 @@ public abstract class EntitySystem extends BaseSystem {
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}
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}
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public void process(float dt) {
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public void process(float dt) {
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for (int i = 0, n = getEntities().size; i < n; i++) {
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for (int i = 0, n = entities.size; i < n; i++) {
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processEntity(entities.get(i), dt);
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Entity entity = entities.items[i];
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if (!entity.removed && entity.active) {
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processEntity(entity, dt);
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}
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}
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}
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}
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}
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