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@ -44,7 +44,6 @@ project(":desktop") {
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dependencies {
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compile project(":core")
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compile "com.badlogicgames.gdx:gdx-tools:$gdxVersion"
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compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
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compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
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compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
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@ -1,358 +0,0 @@
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{
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bricks: [
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{
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row: 15
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shape: RECTANGLE
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}
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{
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row: 16
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type: STANDARD_50
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shape: RECTANGLE
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}
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{
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row: 17
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type: STANDARD_80
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}
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}
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||||
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}
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{
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}
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{
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}
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{
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{
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{
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{
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}
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{
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}
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{
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{
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type: STANDARD_70
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}
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{
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}
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{
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type: STANDARD_80
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}
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{
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col: 6
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row: 18
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type: STANDARD_60
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shape: RECTANGLE
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}
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{
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col: 6
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type: STANDARD_70
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shape: RECTANGLE
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}
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{
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type: STANDARD_40
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}
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{
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{
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{
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shape: RECTANGLE
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}
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{
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shape: RECTANGLE
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{
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{
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shape: RECTANGLE
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}
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{
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}
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{
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col: 8
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shape: RECTANGLE
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}
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{
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shape: RECTANGLE
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}
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{
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col: 8
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type: STANDARD_60
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shape: RECTANGLE
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}
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{
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col: 8
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type: STANDARD_70
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shape: RECTANGLE
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}
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{
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col: 8
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row: 20
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type: STANDARD_40
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shape: RECTANGLE
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}
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{
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col: 9
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row: 15
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type: HARD
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shape: RECTANGLE
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}
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{
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col: 9
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row: 16
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type: STANDARD_50
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shape: RECTANGLE
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||||
}
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{
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col: 9
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row: 17
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shape: RECTANGLE
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}
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{
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}
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]
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}
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@ -1,598 +0,0 @@
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{
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bricks: [
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{
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}
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||||
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||||
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||||
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|
||||
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||||
}
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||||
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||||
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||||
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||||
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||||
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|
||||
}
|
||||
{
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||||
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||||
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||||
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|
||||
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|
||||
}
|
||||
{
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
type: STANDARD_40
|
||||
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|
||||
}
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
shape: RECTANGLE
|
||||
}
|
||||
{
|
||||
col: 3
|
||||
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|
||||
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|
||||
shape: FULL_LEFT_UP_RIGHT_TRIANGLE
|
||||
}
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
{
|
||||
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|
||||
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|
||||
type: STANDARD_40
|
||||
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|
||||
}
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
{
|
||||
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|
||||
brick_UP_LEFT_TRIANGLE
|
||||
rotate: false
|
||||
xy: 272, 280
|
||||
size: 256, 128
|
||||
orig: 256, 128
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
brick_UP_RIGHT_TRIANGLE
|
||||
rotate: false
|
||||
xy: 536, 416
|
||||
size: 256, 128
|
||||
orig: 256, 128
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
brick_UP_TRIANGLE
|
||||
rotate: false
|
||||
xy: 8, 8
|
||||
size: 256, 128
|
||||
orig: 256, 128
|
||||
offset: 0, 0
|
||||
index: -1
|
Before Width: | Height: | Size: 41 KiB |
Before Width: | Height: | Size: 16 KiB |
@ -2,19 +2,15 @@ package com.me.brickbuster;
|
||||
|
||||
import com.badlogic.gdx.Game;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.assets.AssetManager;
|
||||
import com.badlogic.gdx.graphics.GL20;
|
||||
import com.badlogic.gdx.graphics.OrthographicCamera;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.graphics.g2d.BitmapFont;
|
||||
import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.math.Matrix4;
|
||||
import com.badlogic.gdx.utils.viewport.FitViewport;
|
||||
import com.badlogic.gdx.utils.viewport.Viewport;
|
||||
import com.me.brickbuster.state.MenuState;
|
||||
import com.me.brickbuster.state.PlayState;
|
||||
|
||||
public class BrickBuster extends Game {
|
||||
|
||||
@ -28,11 +24,8 @@ public class BrickBuster extends Game {
|
||||
|
||||
public BitmapFont font;
|
||||
public SpriteBatch sb;
|
||||
public SpriteBatch fb;
|
||||
public ShapeRenderer sr;
|
||||
|
||||
public AssetManager assets;
|
||||
|
||||
@Override
|
||||
public void create () {
|
||||
cam = new OrthographicCamera();
|
||||
@ -44,17 +37,14 @@ public class BrickBuster extends Game {
|
||||
font.getRegion().getTexture().setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
|
||||
|
||||
sb = new SpriteBatch();
|
||||
fb = new SpriteBatch();
|
||||
sr = new ShapeRenderer();
|
||||
|
||||
assets = new AssetManager();
|
||||
|
||||
setScreen(new MenuState(this));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render () {
|
||||
Gdx.gl.glClearColor(0f,0f,0f,1);
|
||||
Gdx.gl.glClearColor(0.5f,1,1,1);
|
||||
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
|
||||
// Render the current Screen (State)
|
||||
super.render();
|
||||
@ -64,10 +54,8 @@ public class BrickBuster extends Game {
|
||||
public void resize(int width, int height) {
|
||||
viewport.update(width, height);
|
||||
|
||||
Matrix4 projection = cam.combined.cpy().scl(PlayState.PIXEL_PER_METER);
|
||||
sb.setProjectionMatrix(projection);
|
||||
fb.setProjectionMatrix(cam.combined);
|
||||
sr.setProjectionMatrix(projection);
|
||||
sb.setProjectionMatrix(cam.combined);
|
||||
sr.setProjectionMatrix(cam.combined);
|
||||
|
||||
super.resize(width, height);
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
package com.me.brickbuster.utils;
|
||||
package com.me.brickbuster;
|
||||
|
||||
import com.badlogic.gdx.math.MathUtils;
|
||||
import com.badlogic.gdx.math.Vector2;
|
@ -2,15 +2,15 @@ package com.me.brickbuster.entity;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
|
||||
import com.badlogic.gdx.math.MathUtils;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.physics.box2d.*;
|
||||
import com.badlogic.gdx.physics.box2d.Body;
|
||||
import com.badlogic.gdx.physics.box2d.BodyDef;
|
||||
import com.badlogic.gdx.physics.box2d.CircleShape;
|
||||
import com.badlogic.gdx.physics.box2d.FixtureDef;
|
||||
import com.me.brickbuster.physics.CollisionListener;
|
||||
import com.me.brickbuster.physics.EntityType;
|
||||
import com.me.brickbuster.physics.PhysicsBody;
|
||||
import com.me.brickbuster.state.PlayState;
|
||||
|
||||
@ -22,33 +22,26 @@ public class Ball extends Entity implements PhysicsBody, CollisionListener {
|
||||
public static final float BOOST_SPEED = 55;
|
||||
public static final int BLOCKS_FOR_BOOST = 39;
|
||||
|
||||
public static final float MINIMUM_ANGLE = MathUtils.PI/16;
|
||||
public static final float CORRECTION_IMPULSE = 3f;
|
||||
|
||||
private float speed;
|
||||
private boolean isStuck = true;
|
||||
private boolean touchedPaddle = false;
|
||||
|
||||
private TextureRegion texture;
|
||||
|
||||
private Body body;
|
||||
|
||||
public Ball(PlayState state) {
|
||||
super(state, state.paddle.getX(), state.paddle.getY() + Paddle.PADDLE_HEIGHT + RADIUS);
|
||||
this.speed = state.bricks.size > BLOCKS_FOR_BOOST? DEFAULT_SPEED : BOOST_SPEED;
|
||||
|
||||
texture = state.textures.findRegion("ball");
|
||||
|
||||
this.speed = state.bricks.size() > BLOCKS_FOR_BOOST? DEFAULT_SPEED : BOOST_SPEED;
|
||||
createBody();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(SpriteBatch sb, ShapeRenderer sr) {
|
||||
sb.setColor(Color.WHITE);
|
||||
sb.draw(texture, pos.x - RADIUS,
|
||||
pos.y - RADIUS,
|
||||
RADIUS*2,
|
||||
RADIUS*2);
|
||||
public void render(ShapeRenderer sr) {
|
||||
sr.begin(ShapeType.Filled);
|
||||
sr.setColor(BALL_COLOR);
|
||||
sr.circle(pos.x * PlayState.PIXEL_PER_METER,
|
||||
pos.y * PlayState.PIXEL_PER_METER,
|
||||
RADIUS * PlayState.PIXEL_PER_METER);
|
||||
sr.end();
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -65,19 +58,11 @@ public class Ball extends Entity implements PhysicsBody, CollisionListener {
|
||||
touchedPaddle = false;
|
||||
}
|
||||
|
||||
if (pos.y + RADIUS < 0) {
|
||||
if (getY() + RADIUS < 0) {
|
||||
deleted = true;
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 velocity = body.getLinearVelocity();
|
||||
body.setLinearVelocity(velocity.nor().scl(speed));
|
||||
|
||||
float rad = velocity.angleRad();
|
||||
if (Math.abs(rad) < MINIMUM_ANGLE || Math.abs(rad) > MathUtils.PI - MINIMUM_ANGLE) {
|
||||
Vector2 impulse = new Vector2(0, rad > 0? CORRECTION_IMPULSE : -CORRECTION_IMPULSE);
|
||||
body.applyLinearImpulse(impulse, pos, true);
|
||||
}
|
||||
body.setLinearVelocity(body.getLinearVelocity().nor().scl(speed));
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -98,11 +83,6 @@ public class Ball extends Entity implements PhysicsBody, CollisionListener {
|
||||
ballFixture.shape = ballShape;
|
||||
ballFixture.restitution = 1f;
|
||||
ballFixture.friction = 0f;
|
||||
ballFixture.density = 1f;
|
||||
|
||||
ballFixture.filter.categoryBits = EntityType.BALL;
|
||||
ballFixture.filter.maskBits = EntityType.BOUNDARY | EntityType.BRICK
|
||||
| EntityType.PADDLE | EntityType.SHIELD;
|
||||
|
||||
body = state.world.createBody(ballBody);
|
||||
body.createFixture(ballFixture);
|
||||
@ -127,31 +107,32 @@ public class Ball extends Entity implements PhysicsBody, CollisionListener {
|
||||
}
|
||||
|
||||
public Vector2 paddleReflectAngle() {
|
||||
Paddle paddle = ((PlayState) state).paddle;
|
||||
float rel = (pos.x - paddle.getX()) + (paddle.getWidth()/2);
|
||||
float newAngle = MathUtils.PI - (MathUtils.PI * (rel / paddle.getWidth()));
|
||||
newAngle = MathUtils.clamp(newAngle, MINIMUM_ANGLE, MathUtils.PI-MINIMUM_ANGLE);
|
||||
float trim = state.paddle.getWidth() * 0.10f;
|
||||
float rel = MathUtils.clamp((pos.x - state.paddle.getX()) + (state.paddle.getWidth()/2),
|
||||
trim, state.paddle.getWidth()-trim);
|
||||
float newAngle = MathUtils.PI - (MathUtils.PI * (rel / state.paddle.getWidth()));
|
||||
return new Vector2(MathUtils.cos(newAngle), MathUtils.sin(newAngle));
|
||||
}
|
||||
|
||||
public void launch() {
|
||||
Vector2 direction;
|
||||
if (((PlayState) state).paddle.isSticky()) {
|
||||
if (state.paddle.isSticky()) {
|
||||
direction = paddleReflectAngle();
|
||||
} else {
|
||||
// launch at random angle between 135 and 45 degrees
|
||||
float angle = MathUtils.random(MathUtils.PI/2) + MathUtils.PI/4;
|
||||
direction = new Vector2(MathUtils.cos(angle), MathUtils.sin(angle));
|
||||
|
||||
}
|
||||
body.setLinearVelocity(direction.scl(speed));
|
||||
isStuck = false;
|
||||
}
|
||||
|
||||
public void paddleCollision() {
|
||||
if (((PlayState) state).paddle.isSticky()) {
|
||||
if (state.paddle.isSticky()) {
|
||||
isStuck = true;
|
||||
body.setLinearVelocity(new Vector2());
|
||||
setY(((PlayState) state).paddle.getY() + Paddle.PADDLE_HEIGHT + RADIUS);
|
||||
setY(state.paddle.getY() + Paddle.PADDLE_HEIGHT + RADIUS);
|
||||
return;
|
||||
}
|
||||
body.setLinearVelocity(paddleReflectAngle().scl(speed));
|
||||
@ -160,13 +141,17 @@ public class Ball extends Entity implements PhysicsBody, CollisionListener {
|
||||
@Override
|
||||
public void setX(float x) {
|
||||
super.setX(x);
|
||||
body.setTransform(pos, 0);
|
||||
Vector2 bodyPos = body.getPosition();
|
||||
bodyPos.x = x;
|
||||
body.setTransform(bodyPos, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setY(float y) {
|
||||
super.setY(y);
|
||||
body.setTransform(pos, 0);
|
||||
Vector2 bodyPos = body.getPosition();
|
||||
bodyPos.y = y;
|
||||
body.setTransform(bodyPos, 0);
|
||||
}
|
||||
|
||||
public void setSpeed(float speed) {
|
||||
|
@ -1,9 +1,8 @@
|
||||
package com.me.brickbuster.entity;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.g2d.TextureRegion;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.math.MathUtils;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.physics.box2d.Body;
|
||||
import com.badlogic.gdx.physics.box2d.BodyDef;
|
||||
@ -11,42 +10,45 @@ import com.badlogic.gdx.physics.box2d.FixtureDef;
|
||||
import com.badlogic.gdx.physics.box2d.PolygonShape;
|
||||
import com.me.brickbuster.entity.powerup.PowerUpType;
|
||||
import com.me.brickbuster.physics.CollisionListener;
|
||||
import com.me.brickbuster.physics.EntityType;
|
||||
import com.me.brickbuster.physics.PhysicsBody;
|
||||
import com.me.brickbuster.state.FieldState;
|
||||
import com.me.brickbuster.state.PlayState;
|
||||
|
||||
public class Brick extends Entity implements PhysicsBody, CollisionListener {
|
||||
|
||||
public static final float BRICK_WIDTH = 5.2f;
|
||||
public static final float BRICK_HEIGHT = 2.6f;
|
||||
public static final Color DEFAULT_COLOR = Color.FOREST;
|
||||
public static final float BRICK_WIDTH = 5f;
|
||||
public static final float BRICK_HEIGHT = 2.5f;
|
||||
|
||||
private BrickType type;
|
||||
private BrickShape.Shape shape;
|
||||
private PowerUpType powerUpType;
|
||||
|
||||
private TextureRegion region;
|
||||
private Color color;
|
||||
|
||||
private Body body;
|
||||
private boolean hitByBall = false;
|
||||
|
||||
public Brick(FieldState state, BrickType type, BrickShape.Shape shape, PowerUpType powerUpType, float x, float y) {
|
||||
public Brick(PlayState state, PowerUpType powerUpType, float x, float y) {
|
||||
this(state, powerUpType, true, x, y);
|
||||
}
|
||||
|
||||
public Brick(PlayState state, PowerUpType powerUpType, boolean hidePowerup, float x, float y) {
|
||||
this(state, powerUpType, DEFAULT_COLOR, hidePowerup, x, y);
|
||||
}
|
||||
|
||||
public Brick(PlayState state, PowerUpType powerUpType, Color color, boolean hidePowerUp, float x, float y) {
|
||||
super(state, x, y);
|
||||
this.type = type;
|
||||
this.shape = shape;
|
||||
this.powerUpType = powerUpType;
|
||||
this.region = state.textures.findRegion("brick_" + shape.name());
|
||||
this.color = powerUpType != null && !hidePowerUp? powerUpType.getColor() : color;
|
||||
createBody();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(SpriteBatch sb, ShapeRenderer sr) {
|
||||
sb.setColor(type.getColor());
|
||||
sb.draw(region, pos.x - BRICK_WIDTH/2, pos.y - BRICK_HEIGHT/2,
|
||||
BRICK_WIDTH/2, BRICK_HEIGHT/2,
|
||||
BRICK_WIDTH, BRICK_HEIGHT,
|
||||
1f, 1f,
|
||||
MathUtils.radiansToDegrees * body.getAngle());
|
||||
public void render(ShapeRenderer sr) {
|
||||
sr.begin(ShapeType.Filled);
|
||||
sr.setColor(color);
|
||||
sr.rect(getX() * PlayState.PIXEL_PER_METER,
|
||||
getY() * PlayState.PIXEL_PER_METER,
|
||||
BRICK_WIDTH * PlayState.PIXEL_PER_METER,
|
||||
BRICK_HEIGHT * PlayState.PIXEL_PER_METER);
|
||||
sr.end();
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -55,10 +57,6 @@ public class Brick extends Entity implements PhysicsBody, CollisionListener {
|
||||
hit();
|
||||
hitByBall = false;
|
||||
}
|
||||
|
||||
if (getY() + BRICK_HEIGHT < 0) {
|
||||
delete();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -72,49 +70,13 @@ public class Brick extends Entity implements PhysicsBody, CollisionListener {
|
||||
brickBody.type = BodyDef.BodyType.StaticBody;
|
||||
brickBody.position.set(pos.cpy());
|
||||
|
||||
int shapeMask = shape.getMask();
|
||||
Vector2[] vertices = new Vector2[Integer.bitCount(shapeMask)];
|
||||
int v = 0;
|
||||
|
||||
if ((shapeMask & BrickShape.BOTTOM_LEFT) != 0) {
|
||||
vertices[v++] = new Vector2(-BRICK_WIDTH/2, -BRICK_HEIGHT/2);
|
||||
}
|
||||
if ((shapeMask & BrickShape.MIDDLE_LEFT) != 0) {
|
||||
vertices[v++] = new Vector2(-BRICK_WIDTH/2, 0);
|
||||
}
|
||||
if ((shapeMask & BrickShape.TOP_LEFT) != 0) {
|
||||
vertices[v++] = new Vector2(-BRICK_WIDTH/2, BRICK_HEIGHT/2);
|
||||
}
|
||||
if ((shapeMask & BrickShape.TOP_MIDDLE) != 0) {
|
||||
vertices[v++] = new Vector2(0, BRICK_HEIGHT/2);
|
||||
}
|
||||
if ((shapeMask & BrickShape.CENTER) != 0) {
|
||||
vertices[v++] = new Vector2(0, 0);
|
||||
}
|
||||
if ((shapeMask & BrickShape.TOP_RIGHT) != 0) {
|
||||
vertices[v++] = new Vector2(BRICK_WIDTH/2, BRICK_HEIGHT/2);
|
||||
}
|
||||
if ((shapeMask & BrickShape.MIDDLE_RIGHT) != 0) {
|
||||
vertices[v++] = new Vector2(BRICK_WIDTH/2, 0);
|
||||
}
|
||||
if ((shapeMask & BrickShape.BOTTOM_RIGHT) != 0) {
|
||||
vertices[v++] = new Vector2(BRICK_WIDTH/2, -BRICK_HEIGHT/2);
|
||||
}
|
||||
if ((shapeMask & BrickShape.BOTTOM_MIDDLE) != 0) {
|
||||
vertices[v++] = new Vector2(0, -BRICK_HEIGHT/2);
|
||||
}
|
||||
|
||||
PolygonShape brickShape = new PolygonShape();
|
||||
brickShape.set(vertices);
|
||||
brickShape.setAsBox(BRICK_WIDTH/2, BRICK_HEIGHT/2,
|
||||
new Vector2(BRICK_WIDTH/2,BRICK_HEIGHT/2), 0);
|
||||
|
||||
FixtureDef brickFixture = new FixtureDef();
|
||||
brickFixture.shape = brickShape;
|
||||
brickFixture.friction = 0f;
|
||||
brickFixture.density = 0.5f;
|
||||
|
||||
brickFixture.filter.categoryBits = EntityType.BRICK;
|
||||
brickFixture.filter.maskBits = EntityType.BALL | EntityType.BRICK | EntityType.BOUNDARY;
|
||||
|
||||
|
||||
body = state.world.createBody(brickBody);
|
||||
body.createFixture(brickFixture);
|
||||
@ -134,39 +96,15 @@ public class Brick extends Entity implements PhysicsBody, CollisionListener {
|
||||
public void endContact(Entity contacted) {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setX(float x) {
|
||||
super.setX(x);
|
||||
body.setTransform(pos, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setY(float y) {
|
||||
super.setY(y);
|
||||
body.setTransform(pos, 0);
|
||||
}
|
||||
|
||||
public BrickType getType() {
|
||||
return type;
|
||||
}
|
||||
|
||||
public BrickShape.Shape getShape() {
|
||||
return shape;
|
||||
}
|
||||
|
||||
public PowerUpType getPowerUpType() {
|
||||
return powerUpType;
|
||||
}
|
||||
|
||||
public boolean hit() {
|
||||
if (((PlayState) state).bricks.size-1 <= Ball.BLOCKS_FOR_BOOST) {
|
||||
for (Ball ball : ((PlayState) state).balls) {
|
||||
if (state.bricks.size()-1 <= Ball.BLOCKS_FOR_BOOST) {
|
||||
for (Ball ball : state.balls) {
|
||||
ball.setSpeed(Ball.BOOST_SPEED);
|
||||
}
|
||||
}
|
||||
|
||||
if (powerUpType != null) {
|
||||
((PlayState) state).powerUps.add(powerUpType.createInstance((PlayState) state, this));
|
||||
state.powerUps.add(powerUpType.createInstance(state, this));
|
||||
}
|
||||
|
||||
deleted = true;
|
||||
|
@ -1,84 +0,0 @@
|
||||
package com.me.brickbuster.entity;
|
||||
|
||||
public class BrickShape {
|
||||
|
||||
public static final int BOTTOM_LEFT = 0x1;
|
||||
public static final int MIDDLE_LEFT = 0x1 << 1;
|
||||
public static final int TOP_LEFT = 0x1 << 2;
|
||||
public static final int TOP_MIDDLE = 0x1 << 3;
|
||||
public static final int CENTER = 0x1 << 4;
|
||||
public static final int TOP_RIGHT = 0x1 << 5;
|
||||
public static final int MIDDLE_RIGHT = 0x1 << 6;
|
||||
public static final int BOTTOM_RIGHT = 0x1 << 7;
|
||||
public static final int BOTTOM_MIDDLE = 0x1 << 8;
|
||||
|
||||
public enum Shape {
|
||||
|
||||
RECTANGLE(0, 0, BOTTOM_LEFT | TOP_LEFT | TOP_RIGHT | BOTTOM_RIGHT),
|
||||
|
||||
HALF_LEFT_SQUARE(1, 0, BOTTOM_LEFT | TOP_LEFT | TOP_MIDDLE | BOTTOM_MIDDLE),
|
||||
HALF_RIGHT_SQUARE(2, 0, BOTTOM_MIDDLE | TOP_MIDDLE | TOP_RIGHT | BOTTOM_RIGHT),
|
||||
HALF_UPPER_RECTANGLE(4, 0, MIDDLE_LEFT | TOP_LEFT | TOP_RIGHT | MIDDLE_RIGHT),
|
||||
HALF_LOWER_RECTANGLE(5, 0, BOTTOM_LEFT | MIDDLE_LEFT | MIDDLE_RIGHT | BOTTOM_RIGHT),
|
||||
|
||||
DIAMOND(2, 1, MIDDLE_LEFT | TOP_MIDDLE | MIDDLE_RIGHT | BOTTOM_MIDDLE),
|
||||
|
||||
UP_TRIANGLE(2, 2, BOTTOM_LEFT | TOP_MIDDLE | BOTTOM_RIGHT),
|
||||
HALF_UP_TRIANGLE(3, 5, BOTTOM_LEFT | CENTER | BOTTOM_RIGHT),
|
||||
FULL_HALF_UP_TRIANGLE(1, 5, BOTTOM_LEFT | MIDDLE_LEFT | TOP_MIDDLE | MIDDLE_RIGHT | BOTTOM_RIGHT),
|
||||
DOWN_TRIANGLE(2, 3, TOP_LEFT | TOP_RIGHT | BOTTOM_MIDDLE),
|
||||
HALF_DOWN_TRIANGLE(2, 5, TOP_LEFT | TOP_RIGHT | CENTER),
|
||||
FULL_HALF_DOWN_TRIANGLE(0, 5, MIDDLE_LEFT | TOP_LEFT | TOP_RIGHT | MIDDLE_RIGHT | BOTTOM_MIDDLE),
|
||||
LEFT_TRIANGLE(3, 4, MIDDLE_LEFT | TOP_RIGHT | BOTTOM_RIGHT),
|
||||
HALF_LEFT_TRIANGLE(2, 4, CENTER | TOP_RIGHT | BOTTOM_RIGHT),
|
||||
FULL_HALF_LEFT_TRIANGLE(1, 3, MIDDLE_LEFT | TOP_MIDDLE | TOP_RIGHT | BOTTOM_RIGHT | BOTTOM_MIDDLE),
|
||||
RIGHT_TRIANGLE(0, 4, BOTTOM_LEFT | TOP_LEFT | MIDDLE_RIGHT),
|
||||
HALF_RIGHT_TRIANGLE(1, 4, BOTTOM_LEFT | TOP_LEFT | CENTER),
|
||||
FULL_HALF_RIGHT_TRIANGLE(0, 3, BOTTOM_LEFT | TOP_LEFT | TOP_MIDDLE | MIDDLE_RIGHT | BOTTOM_MIDDLE),
|
||||
|
||||
DOWN_RIGHT_TRIANGLE(0, 1, BOTTOM_LEFT | TOP_RIGHT | BOTTOM_RIGHT),
|
||||
LEFT_DOWN_RIGHT_TRIANGLE(0, 6, BOTTOM_LEFT | TOP_MIDDLE | BOTTOM_MIDDLE),
|
||||
FULL_LEFT_DOWN_RIGHT_TRIANGLE(3, 1, BOTTOM_LEFT | TOP_MIDDLE | TOP_RIGHT | BOTTOM_RIGHT),
|
||||
RIGHT_DOWN_RIGHT_TRIANGLE(2, 6, BOTTOM_MIDDLE | TOP_RIGHT | BOTTOM_RIGHT),
|
||||
|
||||
UP_RIGHT_TRIANGLE(0, 2, TOP_LEFT | TOP_RIGHT | BOTTOM_RIGHT),
|
||||
LEFT_UP_RIGHT_TRIANGLE(0, 7, TOP_LEFT | TOP_MIDDLE | BOTTOM_MIDDLE),
|
||||
FULL_LEFT_UP_RIGHT_TRIANGLE(3, 0, TOP_LEFT | TOP_RIGHT | BOTTOM_RIGHT | BOTTOM_MIDDLE),
|
||||
RIGHT_UP_RIGHT_TRIANGLE(2, 7, TOP_MIDDLE | TOP_RIGHT | BOTTOM_RIGHT),
|
||||
|
||||
UP_LEFT_TRIANGLE(1, 2, BOTTOM_LEFT | TOP_LEFT | TOP_RIGHT),
|
||||
LEFT_UP_LEFT_TRIANGLE(1, 7, BOTTOM_LEFT | TOP_LEFT | TOP_MIDDLE),
|
||||
FULL_UP_LEFT_TRIANGLE(3, 2, BOTTOM_LEFT | TOP_LEFT | TOP_RIGHT | BOTTOM_MIDDLE),
|
||||
RIGHT_UP_LEFT_TRIANGLE(3, 7, BOTTOM_MIDDLE | TOP_MIDDLE | TOP_RIGHT),
|
||||
|
||||
DOWN_LEFT_TRIANGLE(1, 1, BOTTOM_LEFT | TOP_LEFT | BOTTOM_RIGHT),
|
||||
LEFT_DOWN_LEFT_TRIANGLE(1, 6, BOTTOM_LEFT | TOP_LEFT | BOTTOM_MIDDLE),
|
||||
FULL_DOWN_LEFT_TRIANGLE(3, 3, BOTTOM_LEFT | TOP_LEFT | TOP_MIDDLE | BOTTOM_RIGHT),
|
||||
RIGHT_DOWN_LEFT_TRIANGLE(3, 6, BOTTOM_MIDDLE | TOP_MIDDLE | BOTTOM_RIGHT),
|
||||
;
|
||||
|
||||
private int row;
|
||||
private int col;
|
||||
private int mask;
|
||||
|
||||
Shape(int row, int col, int mask) {
|
||||
this.row = row;
|
||||
this.col = col;
|
||||
this.mask = mask;
|
||||
}
|
||||
|
||||
public int getRow() {
|
||||
return row;
|
||||
}
|
||||
|
||||
public int getCol() {
|
||||
return col;
|
||||
}
|
||||
|
||||
public int getMask() {
|
||||
return mask;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -1,31 +0,0 @@
|
||||
package com.me.brickbuster.entity;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
|
||||
public enum BrickType {
|
||||
|
||||
STANDARD_10(new Color(0xf1f1f1ff)),
|
||||
STANDARD_20(new Color(0xff8f00ff)),
|
||||
STANDARD_30(Color.CYAN),
|
||||
STANDARD_40(Color.GREEN),
|
||||
STANDARD_50(Color.RED),
|
||||
STANDARD_60(new Color(0x0070ffff)),
|
||||
STANDARD_70(new Color(0xff00ffff)),
|
||||
STANDARD_80(new Color(0xffff00ff)),
|
||||
EXPLOSIVE(Color.GRAY),
|
||||
HARD(new Color(0x9d9d9dff)),
|
||||
HARDER(new Color(0xbcae00ff)),
|
||||
UNBREAKABLE(Color.BLACK)
|
||||
;
|
||||
|
||||
private Color color;
|
||||
|
||||
BrickType(Color color) {
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
public Color getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
}
|
@ -1,31 +1,28 @@
|
||||
package com.me.brickbuster.entity;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.me.brickbuster.state.FieldState;
|
||||
import com.me.brickbuster.state.PlayState;
|
||||
|
||||
public abstract class Entity {
|
||||
|
||||
protected FieldState state;
|
||||
protected PlayState state;
|
||||
protected Vector2 pos;
|
||||
protected boolean deleted = false;
|
||||
|
||||
public Entity(FieldState state, Vector2 pos) {
|
||||
public Entity(PlayState state, Vector2 pos) {
|
||||
this(state, pos.x, pos.y);
|
||||
}
|
||||
|
||||
public Entity(FieldState state, float x, float y) {
|
||||
public Entity(PlayState state, float x, float y) {
|
||||
this.state = state;
|
||||
this.pos = new Vector2(x, y);
|
||||
}
|
||||
|
||||
public abstract void render(SpriteBatch sb, ShapeRenderer sr);
|
||||
public abstract void render(ShapeRenderer sr);
|
||||
|
||||
public abstract void update(float dt);
|
||||
|
||||
public void dispose() {}
|
||||
|
||||
public Vector2 getPos() {
|
||||
return pos;
|
||||
}
|
||||
|
@ -3,17 +3,14 @@ package com.me.brickbuster.entity;
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
|
||||
import com.badlogic.gdx.math.MathUtils;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.physics.box2d.Body;
|
||||
import com.badlogic.gdx.physics.box2d.BodyDef;
|
||||
import com.badlogic.gdx.physics.box2d.EdgeShape;
|
||||
import com.badlogic.gdx.physics.box2d.FixtureDef;
|
||||
import com.me.brickbuster.physics.CollisionListener;
|
||||
import com.me.brickbuster.physics.EntityType;
|
||||
import com.me.brickbuster.physics.PhysicsBody;
|
||||
import com.me.brickbuster.state.PlayState;
|
||||
import net.dermetfan.utils.Pair;
|
||||
@ -21,7 +18,7 @@ import net.dermetfan.utils.Pair;
|
||||
public class Paddle extends Entity implements PhysicsBody {
|
||||
|
||||
public static final Color STICKY_COLOR = Color.GRAY;
|
||||
public static final Color PADDLE_COLOR = Color.WHITE;
|
||||
public static final Color PADDLE_COLOR = Color.BLACK;
|
||||
|
||||
public static final float DEFAULT_WIDTH = 7.5f;
|
||||
public static final float PADDLE_HEIGHT = 0.75f;
|
||||
@ -39,36 +36,41 @@ public class Paddle extends Entity implements PhysicsBody {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(SpriteBatch sb, ShapeRenderer sr) {
|
||||
public void render(ShapeRenderer sr) {
|
||||
sr.begin(ShapeType.Filled);
|
||||
sr.setColor(sticky? STICKY_COLOR : PADDLE_COLOR);
|
||||
sr.rect(pos.x - width/2, pos.y, width, PADDLE_HEIGHT);
|
||||
sr.rect((getX() - width/2) * PlayState.PIXEL_PER_METER,
|
||||
getY() * PlayState.PIXEL_PER_METER,
|
||||
width * PlayState.PIXEL_PER_METER,
|
||||
PADDLE_HEIGHT * PlayState.PIXEL_PER_METER);
|
||||
sr.end();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float dt) {
|
||||
float displacement = PADDLE_SPEED * dt;
|
||||
float adjust = 0;
|
||||
if (Gdx.input.isKeyPressed(Input.Keys.LEFT)) {
|
||||
if (pos.x - width / 2 - displacement < PlayState.EDGE_PADDING) {
|
||||
adjust = -(pos.x - width/2 - PlayState.EDGE_PADDING);
|
||||
} else {
|
||||
adjust = -displacement;
|
||||
if (pos.x - width/2 - PADDLE_SPEED * dt < 0) {
|
||||
setX(width/2);
|
||||
return;
|
||||
}
|
||||
setX(pos.x - PADDLE_SPEED * dt);
|
||||
|
||||
for (Ball ball : state.balls) {
|
||||
if (ball.isStuck()) {
|
||||
ball.setX(ball.getX() - PADDLE_SPEED * dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) {
|
||||
if (pos.x + width / 2 + displacement > PlayState.BOARD_WIDTH-PlayState.EDGE_PADDING) {
|
||||
adjust = PlayState.BOARD_WIDTH - PlayState.EDGE_PADDING - width/2 - pos.x;
|
||||
} else {
|
||||
adjust = displacement;
|
||||
if (pos.x + width/2 + PADDLE_SPEED * dt > PlayState.BOARD_WIDTH) {
|
||||
setX(PlayState.BOARD_WIDTH - width/2);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (!MathUtils.isZero(adjust)) {
|
||||
setX(pos.x + adjust);
|
||||
for (Ball ball : ((PlayState) state).balls) {
|
||||
setX(pos.x + PADDLE_SPEED * dt);
|
||||
|
||||
for (Ball ball : state.balls) {
|
||||
if (ball.isStuck()) {
|
||||
ball.setX(ball.getX() + adjust);
|
||||
ball.setX(ball.getX() + PADDLE_SPEED * dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -86,9 +88,7 @@ public class Paddle extends Entity implements PhysicsBody {
|
||||
|
||||
FixtureDef paddleFixture = new FixtureDef();
|
||||
paddleFixture.shape = paddleShape;
|
||||
|
||||
paddleFixture.filter.categoryBits = EntityType.PADDLE;
|
||||
paddleFixture.filter.maskBits = EntityType.BALL | EntityType.POWER_UP;
|
||||
//paddleFixture.isSensor = true;
|
||||
|
||||
body = state.world.createBody(paddleBody);
|
||||
body.createFixture(paddleFixture);
|
||||
@ -105,13 +105,17 @@ public class Paddle extends Entity implements PhysicsBody {
|
||||
@Override
|
||||
public void setX(float x) {
|
||||
super.setX(x);
|
||||
body.setTransform(pos, 0);
|
||||
Vector2 bodyPos = body.getPosition();
|
||||
bodyPos.x = x;
|
||||
body.setTransform(bodyPos, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setY(float y) {
|
||||
super.setY(y);
|
||||
body.setTransform(pos, 0);
|
||||
Vector2 bodyPos = body.getPosition();
|
||||
bodyPos.y = y;
|
||||
body.setTransform(bodyPos, 0);
|
||||
}
|
||||
|
||||
public float getWidth() {
|
||||
@ -122,7 +126,7 @@ public class Paddle extends Entity implements PhysicsBody {
|
||||
if (this.width == width) {
|
||||
return;
|
||||
}
|
||||
((PlayState) state).world.destroyBody(body);
|
||||
state.world.destroyBody(body);
|
||||
this.width = width;
|
||||
createBody();
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
package com.me.brickbuster.entity;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.physics.box2d.Body;
|
||||
@ -9,7 +8,6 @@ import com.badlogic.gdx.physics.box2d.BodyDef;
|
||||
import com.badlogic.gdx.physics.box2d.FixtureDef;
|
||||
import com.badlogic.gdx.physics.box2d.PolygonShape;
|
||||
import com.me.brickbuster.entity.powerup.PowerUpType;
|
||||
import com.me.brickbuster.physics.EntityType;
|
||||
import com.me.brickbuster.physics.PhysicsBody;
|
||||
import com.me.brickbuster.state.PlayState;
|
||||
|
||||
@ -25,17 +23,19 @@ public class Shield extends Entity implements PhysicsBody {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(SpriteBatch sb, ShapeRenderer sr) {
|
||||
public void render(ShapeRenderer sr) {
|
||||
sr.begin(ShapeRenderer.ShapeType.Filled);
|
||||
sr.setColor(PowerUpType.SHIELD.getColor());
|
||||
sr.rect(0, pos.y, PlayState.BOARD_WIDTH, SHIELD_HEIGHT);
|
||||
sr.rect(0, pos.y * PlayState.PIXEL_PER_METER,
|
||||
PlayState.BOARD_WIDTH * PlayState.PIXEL_PER_METER,
|
||||
SHIELD_HEIGHT * PlayState.PIXEL_PER_METER);
|
||||
sr.end();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float dt) {
|
||||
if (deleted) {
|
||||
((PlayState) state).removeShield(this);
|
||||
state.removeShield(this);
|
||||
}
|
||||
}
|
||||
|
||||
@ -53,9 +53,6 @@ public class Shield extends Entity implements PhysicsBody {
|
||||
brickFixture.shape = brickShape;
|
||||
brickFixture.friction = 0f;
|
||||
|
||||
brickFixture.filter.categoryBits = EntityType.SHIELD;
|
||||
brickFixture.filter.maskBits = EntityType.BALL;
|
||||
|
||||
body = state.world.createBody(brickBody);
|
||||
body.createFixture(brickFixture);
|
||||
body.setUserData(this);
|
||||
|
@ -12,7 +12,7 @@ public class GluePowerUp extends PowerUp {
|
||||
|
||||
@Override
|
||||
public void activate() {
|
||||
((PlayState) state).paddle.setSticky(true);
|
||||
state.paddle.setSticky(true);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -13,8 +13,8 @@ public class LongerPaddlePowerUp extends PowerUp {
|
||||
|
||||
@Override
|
||||
public void activate() {
|
||||
if (((PlayState) state).paddle.getWidth() < Paddle.DEFAULT_WIDTH*2.5) {
|
||||
((PlayState) state).paddle.setWidth(((PlayState) state).paddle.getWidth() + Paddle.DEFAULT_WIDTH/2);
|
||||
if (state.paddle.getWidth() < Paddle.DEFAULT_WIDTH*2.5) {
|
||||
state.paddle.setWidth(state.paddle.getWidth() + Paddle.DEFAULT_WIDTH/2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,9 +19,9 @@ public class MultiBallPowerUp extends PowerUp {
|
||||
@Override
|
||||
public void activate() {
|
||||
for (int x = 0; x < 2; x++) {
|
||||
Ball ball = new Ball((PlayState) state);
|
||||
Ball ball = new Ball(state);
|
||||
ball.launch();
|
||||
((PlayState) state).balls.add(ball);
|
||||
state.balls.add(ball);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
package com.me.brickbuster.entity.powerup;
|
||||
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
|
||||
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
@ -9,13 +8,13 @@ import com.badlogic.gdx.physics.box2d.Body;
|
||||
import com.badlogic.gdx.physics.box2d.BodyDef;
|
||||
import com.badlogic.gdx.physics.box2d.CircleShape;
|
||||
import com.badlogic.gdx.physics.box2d.FixtureDef;
|
||||
import com.me.brickbuster.entity.Ball;
|
||||
import com.me.brickbuster.Utils;
|
||||
import com.me.brickbuster.entity.Entity;
|
||||
import com.me.brickbuster.entity.Paddle;
|
||||
import com.me.brickbuster.physics.CollisionListener;
|
||||
import com.me.brickbuster.physics.EntityType;
|
||||
import com.me.brickbuster.physics.PhysicsBody;
|
||||
import com.me.brickbuster.state.PlayState;
|
||||
import net.dermetfan.utils.Pair;
|
||||
|
||||
public abstract class PowerUp extends Entity implements PhysicsBody, CollisionListener {
|
||||
|
||||
@ -34,10 +33,12 @@ public abstract class PowerUp extends Entity implements PhysicsBody, CollisionLi
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(SpriteBatch sb, ShapeRenderer sr) {
|
||||
public void render(ShapeRenderer sr) {
|
||||
sr.begin(ShapeType.Filled);
|
||||
sr.setColor(color);
|
||||
sr.circle(pos.x, pos.y, RADIUS, 20);
|
||||
sr.circle(getX() * PlayState.PIXEL_PER_METER,
|
||||
getY() * PlayState.PIXEL_PER_METER,
|
||||
RADIUS * PlayState.PIXEL_PER_METER);
|
||||
sr.end();
|
||||
}
|
||||
|
||||
@ -71,9 +72,6 @@ public abstract class PowerUp extends Entity implements PhysicsBody, CollisionLi
|
||||
ballFixture.shape = ballShape;
|
||||
ballFixture.isSensor = true;
|
||||
|
||||
ballFixture.filter.categoryBits = EntityType.POWER_UP;
|
||||
ballFixture.filter.maskBits = EntityType.PADDLE;
|
||||
|
||||
body = state.world.createBody(ballBody);
|
||||
body.createFixture(ballFixture);
|
||||
body.setUserData(this);
|
||||
@ -85,7 +83,7 @@ public abstract class PowerUp extends Entity implements PhysicsBody, CollisionLi
|
||||
|
||||
@Override
|
||||
public void beginContact(Entity contacted) {
|
||||
if (contacted instanceof Paddle || contacted instanceof Ball) {
|
||||
if (contacted instanceof Paddle) {
|
||||
isCaught = true;
|
||||
}
|
||||
}
|
||||
|
@ -42,7 +42,9 @@ public enum PowerUpType {
|
||||
}
|
||||
|
||||
public PowerUp createInstance(PlayState state, Brick brick) {
|
||||
return createInstance(state, new Vector2(brick.getX(), brick.getY()));
|
||||
return createInstance(state,
|
||||
new Vector2(brick.getX()+Brick.BRICK_WIDTH/2,
|
||||
brick.getY()+Brick.BRICK_HEIGHT/2));
|
||||
}
|
||||
|
||||
public PowerUp createInstance(PlayState state, Vector2 pos) {
|
||||
|
@ -12,7 +12,7 @@ public class ShieldPowerUp extends PowerUp {
|
||||
|
||||
@Override
|
||||
public void activate() {
|
||||
((PlayState) state).addShield();
|
||||
state.addShield();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,12 +0,0 @@
|
||||
package com.me.brickbuster.layout;
|
||||
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.me.brickbuster.entity.Brick;
|
||||
|
||||
public interface BrickLayout {
|
||||
|
||||
void initialize();
|
||||
|
||||
Array<Brick> getBricks();
|
||||
|
||||
}
|
@ -1,41 +0,0 @@
|
||||
package com.me.brickbuster.layout;
|
||||
|
||||
import com.badlogic.gdx.files.FileHandle;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.badlogic.gdx.utils.Json;
|
||||
import com.me.brickbuster.entity.Brick;
|
||||
import com.me.brickbuster.state.PlayState;
|
||||
|
||||
public class FileLayout implements BrickLayout {
|
||||
|
||||
private static final Json JSON = new Json();
|
||||
|
||||
private PlayState state;
|
||||
private Array<Brick> bricks;
|
||||
private FileHandle file;
|
||||
|
||||
public FileLayout(PlayState state, FileHandle file) {
|
||||
this.state = state;
|
||||
this.file = file;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initialize() {
|
||||
bricks = new Array<Brick>();
|
||||
|
||||
LevelJsonTemplate level = JSON.fromJson(LevelJsonTemplate.class, file);
|
||||
for (LevelJsonTemplate.BrickJsonTemplate brick : level.bricks) {
|
||||
final float x = PlayState.EDGE_PADDING + Brick.BRICK_WIDTH/2 + brick.col * Brick.BRICK_WIDTH;
|
||||
final float y = PlayState.EDGE_PADDING + Brick.BRICK_HEIGHT/2 + brick.row * Brick.BRICK_HEIGHT;
|
||||
|
||||
bricks.add(new Brick(state, brick.type, brick.shape, brick.powerUp, x, PlayState.BOARD_HEIGHT - y));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Array<Brick> getBricks() {
|
||||
return bricks;
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
package com.me.brickbuster.layout;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.files.FileHandle;
|
||||
import com.me.brickbuster.state.PlayState;
|
||||
|
||||
public class FileLevelLoader implements LevelLoader {
|
||||
|
||||
private PlayState state;
|
||||
private int level = 1;
|
||||
|
||||
public FileLevelLoader(PlayState state) {
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Level getNextLevel() {
|
||||
FileHandle file = Gdx.files.internal("levels/level_" + level + ".json");
|
||||
if (file.exists()) {
|
||||
level++;
|
||||
return new Level(new FileLayout(state, file), null, null);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
@ -1,80 +0,0 @@
|
||||
package com.me.brickbuster.layout;
|
||||
|
||||
import com.badlogic.gdx.math.MathUtils;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.me.brickbuster.entity.Brick;
|
||||
import com.me.brickbuster.entity.BrickShape;
|
||||
import com.me.brickbuster.entity.BrickType;
|
||||
import com.me.brickbuster.entity.powerup.PowerUpType;
|
||||
import com.me.brickbuster.state.PlayState;
|
||||
|
||||
public class GridLayout implements BrickLayout {
|
||||
|
||||
private final PlayState state;
|
||||
private final int cols;
|
||||
private final int rows;
|
||||
private final float powerUpChance;
|
||||
|
||||
private BrickShape.Shape shape = null;
|
||||
private BrickType type = null;
|
||||
|
||||
private boolean randomShape = false;
|
||||
private boolean randomType = false;
|
||||
|
||||
private final Array<Brick> bricks;
|
||||
|
||||
public GridLayout(PlayState state, int cols, int rows, float powerUpChance) {
|
||||
this(state, cols, rows, powerUpChance, false, false);
|
||||
}
|
||||
|
||||
public GridLayout(PlayState state, int cols, int rows, float powerUpChance, boolean randomShape, boolean randomType) {
|
||||
this(state, cols, rows, powerUpChance, BrickShape.Shape.RECTANGLE, BrickType.STANDARD_10);
|
||||
this.randomShape = randomShape;
|
||||
this.randomType = randomType;
|
||||
}
|
||||
|
||||
public GridLayout(PlayState state, int cols, int rows, float powerUpChance, BrickShape.Shape shape, BrickType type) {
|
||||
this.state = state;
|
||||
this.cols = cols;
|
||||
this.rows = rows;
|
||||
this.powerUpChance = powerUpChance;
|
||||
this.shape = shape;
|
||||
this.type = type;
|
||||
this.bricks = new Array<Brick>(cols * rows);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initialize() {
|
||||
for (int col = 0; col < cols; col++) {
|
||||
for (int row = 0; row < rows; row++) {
|
||||
bricks.add(getBrickForCell(row, col));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected Brick getBrickForCell(int row, int col) {
|
||||
final float x = PlayState.EDGE_PADDING + Brick.BRICK_WIDTH/2 + col * Brick.BRICK_WIDTH;
|
||||
final float y = PlayState.EDGE_PADDING + Brick.BRICK_HEIGHT/2 + row * Brick.BRICK_HEIGHT;
|
||||
|
||||
PowerUpType powerUpType = null;
|
||||
if (MathUtils.randomBoolean(powerUpChance)) {
|
||||
powerUpType = PowerUpType.getWeightedRandom();
|
||||
}
|
||||
|
||||
if (randomType) {
|
||||
type = BrickType.values()[MathUtils.random(BrickType.values().length-1)];
|
||||
}
|
||||
|
||||
if (randomShape) {
|
||||
shape = BrickShape.Shape.values()[MathUtils.random(BrickShape.Shape.values().length-1)];
|
||||
}
|
||||
|
||||
return new Brick(state, type, shape, powerUpType, x, PlayState.BOARD_HEIGHT - y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Array<Brick> getBricks() {
|
||||
return bricks;
|
||||
}
|
||||
|
||||
}
|
@ -1,35 +0,0 @@
|
||||
package com.me.brickbuster.layout;
|
||||
|
||||
import com.me.brickbuster.state.PlayState;
|
||||
|
||||
public class GridLevelLoader implements LevelLoader {
|
||||
|
||||
public static final float POWER_UP_CHANCE = 0.15f;
|
||||
public static final int COLUMNS = 10;
|
||||
public static final int ROWS = 20;
|
||||
public static final int ROUNDS = 2;
|
||||
|
||||
private PlayState state;
|
||||
private boolean randomShape;
|
||||
private boolean randomType;
|
||||
private int playCount = 0;
|
||||
|
||||
public GridLevelLoader(PlayState state) {
|
||||
this(state, false, false);
|
||||
}
|
||||
|
||||
public GridLevelLoader(PlayState state, boolean randomShape, boolean randomType) {
|
||||
this.state = state;
|
||||
this.randomShape = randomShape;
|
||||
this.randomType = randomType;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Level getNextLevel() {
|
||||
if (playCount++ < ROUNDS) {
|
||||
return new Level(new GridLayout(state, COLUMNS, ROWS, POWER_UP_CHANCE, randomShape, randomType));
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
@ -1,33 +0,0 @@
|
||||
package com.me.brickbuster.layout;
|
||||
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
|
||||
public class Level {
|
||||
|
||||
private final BrickLayout layout;
|
||||
private final Texture background;
|
||||
private final Texture border;
|
||||
|
||||
public Level(BrickLayout layout) {
|
||||
this(layout, null, null);
|
||||
}
|
||||
|
||||
public Level(BrickLayout layout, Texture background, Texture border) {
|
||||
this.layout = layout;
|
||||
this.background = background;
|
||||
this.border = border;
|
||||
}
|
||||
|
||||
public BrickLayout getLayout() {
|
||||
return layout;
|
||||
}
|
||||
|
||||
public Texture getBackground() {
|
||||
return background;
|
||||
}
|
||||
|
||||
public Texture getBorder() {
|
||||
return border;
|
||||
}
|
||||
|
||||
}
|
@ -1,23 +0,0 @@
|
||||
package com.me.brickbuster.layout;
|
||||
|
||||
import com.me.brickbuster.entity.BrickShape;
|
||||
import com.me.brickbuster.entity.BrickType;
|
||||
import com.me.brickbuster.entity.powerup.PowerUpType;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class LevelJsonTemplate {
|
||||
|
||||
public String backgroundFile;
|
||||
public String borderFile;
|
||||
public List<BrickJsonTemplate> bricks;
|
||||
|
||||
public static class BrickJsonTemplate {
|
||||
public int col;
|
||||
public int row;
|
||||
public BrickType type;
|
||||
public BrickShape.Shape shape;
|
||||
public PowerUpType powerUp;
|
||||
}
|
||||
|
||||
}
|
@ -1,7 +0,0 @@
|
||||
package com.me.brickbuster.layout;
|
||||
|
||||
public interface LevelLoader {
|
||||
|
||||
Level getNextLevel();
|
||||
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
package com.me.brickbuster.physics;
|
||||
|
||||
public final class EntityType {
|
||||
|
||||
public static final short BOUNDARY = 0x1;
|
||||
public static final short BALL = 0x1 << 1;
|
||||
public static final short BRICK = 0x1 << 2;
|
||||
public static final short PADDLE = 0x1 << 3;
|
||||
public static final short POWER_UP = 0x1 << 4;
|
||||
public static final short SHIELD = 0x1 << 5;
|
||||
|
||||
}
|
@ -1,233 +0,0 @@
|
||||
package com.me.brickbuster.state;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input;
|
||||
import com.badlogic.gdx.InputAdapter;
|
||||
import com.badlogic.gdx.files.FileHandle;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.physics.box2d.Box2DDebugRenderer;
|
||||
import com.badlogic.gdx.physics.box2d.World;
|
||||
import com.badlogic.gdx.utils.Json;
|
||||
import com.me.brickbuster.BrickBuster;
|
||||
import com.me.brickbuster.entity.Brick;
|
||||
import com.me.brickbuster.entity.BrickShape;
|
||||
import com.me.brickbuster.entity.BrickType;
|
||||
import com.me.brickbuster.entity.powerup.PowerUpType;
|
||||
import com.me.brickbuster.layout.LevelJsonTemplate;
|
||||
import com.me.brickbuster.physics.Box2dContactListener;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class EditorState extends FieldState {
|
||||
|
||||
public static final long BLINK_INTERVAL = 250l;
|
||||
public static final int COLUMNS = 10;
|
||||
public static final int ROWS = 33;
|
||||
|
||||
private Brick placeHolder;
|
||||
private Brick[][] bricks = new Brick[COLUMNS][ROWS];
|
||||
|
||||
private int col = 0;
|
||||
private int row = 0;
|
||||
|
||||
private PowerUpType curPowerUpType;
|
||||
private BrickShape.Shape curShape;
|
||||
private BrickType curType;
|
||||
|
||||
private Box2DDebugRenderer debugRenderer;
|
||||
|
||||
private long lastBlink = System.currentTimeMillis();
|
||||
private boolean blink = false;
|
||||
|
||||
public EditorState(BrickBuster game) {
|
||||
super(game);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setup() {
|
||||
super.setup();
|
||||
|
||||
world = new World(new Vector2(), false);
|
||||
world.setContactListener(new Box2dContactListener());
|
||||
|
||||
curPowerUpType = null;
|
||||
curShape = BrickShape.Shape.RECTANGLE;
|
||||
curType = BrickType.STANDARD_10;
|
||||
|
||||
updatePlaceHolder();
|
||||
|
||||
Gdx.input.setInputProcessor(new InputProcessor());
|
||||
|
||||
debugRenderer = new Box2DDebugRenderer();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render() {
|
||||
game.sb.begin();
|
||||
for (int col = 0; col < bricks.length; col++) {
|
||||
for (int row = 0; row < bricks[col].length; row++) {
|
||||
if (col == this.col && row == this.row && !blink) {
|
||||
continue;
|
||||
}
|
||||
Brick brick = bricks[col][row];
|
||||
if (brick != null) {
|
||||
brick.render(game.sb, game.sr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!blink) {
|
||||
placeHolder.render(game.sb, game.sr);
|
||||
}
|
||||
game.sb.end();
|
||||
|
||||
debugRenderer.render(world, game.cam.combined.cpy().scl(PlayState.PIXEL_PER_METER));
|
||||
|
||||
game.fb.begin();
|
||||
game.font.setColor(Color.GRAY);
|
||||
game.font.draw(game.fb, String.format("Current powerup: %s", curPowerUpType), 10, 230);
|
||||
game.font.draw(game.fb, "WASD: Move brick", 10, 170);
|
||||
game.font.draw(game.fb, "ENTER: Set brick BACKSPACE: Delete brick F12: Save", 10, 110);
|
||||
game.font.draw(game.fb, "UP/DOWN: type LEFT/RIGHT: shape SPACE: powerup", 10, 55);
|
||||
game.fb.end();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float dt) {
|
||||
long now = System.currentTimeMillis();
|
||||
if (now - lastBlink > BLINK_INTERVAL) {
|
||||
blink = !blink;
|
||||
lastBlink = now;
|
||||
}
|
||||
}
|
||||
|
||||
private void updatePlaceHolder() {
|
||||
if (placeHolder != null) {
|
||||
world.destroyBody(placeHolder.getBody());
|
||||
}
|
||||
placeHolder = createBrick();
|
||||
}
|
||||
|
||||
private Brick createBrick() {
|
||||
return new Brick(this, curType, curShape, curPowerUpType, getBrickX(), getBrickY());
|
||||
}
|
||||
|
||||
private float getBrickX() {
|
||||
return PlayState.EDGE_PADDING + Brick.BRICK_WIDTH/2 + col * Brick.BRICK_WIDTH;
|
||||
}
|
||||
|
||||
private float getBrickY() {
|
||||
return PlayState.BOARD_HEIGHT - (PlayState.EDGE_PADDING + Brick.BRICK_HEIGHT/2 + row * Brick.BRICK_HEIGHT);
|
||||
}
|
||||
|
||||
private void saveToFile() {
|
||||
Json json = new Json();
|
||||
FileHandle file = Gdx.files.external("level.json");
|
||||
|
||||
LevelJsonTemplate level = new LevelJsonTemplate();
|
||||
level.bricks = new ArrayList<LevelJsonTemplate.BrickJsonTemplate>();
|
||||
|
||||
for (int col = 0; col < bricks.length; col++) {
|
||||
for (int row = 0; row < bricks[col].length; row++) {
|
||||
Brick brick = bricks[col][row];
|
||||
if (brick == null) {
|
||||
continue;
|
||||
}
|
||||
LevelJsonTemplate.BrickJsonTemplate brickJson = new LevelJsonTemplate.BrickJsonTemplate();
|
||||
brickJson.col = col;
|
||||
brickJson.row = row;
|
||||
brickJson.type = brick.getType();
|
||||
brickJson.shape = brick.getShape();
|
||||
brickJson.powerUp = brick.getPowerUpType();
|
||||
level.bricks.add(brickJson);
|
||||
}
|
||||
}
|
||||
|
||||
file.writeString(json.prettyPrint(level), false);
|
||||
System.out.println("level.json saved to " + file.file().getAbsolutePath());
|
||||
}
|
||||
|
||||
private final class InputProcessor extends InputAdapter {
|
||||
|
||||
@Override
|
||||
public boolean keyDown(int keycode) {
|
||||
int next = -1;
|
||||
switch (keycode) {
|
||||
case Input.Keys.UP:
|
||||
next = curType.ordinal() == BrickType.values().length-1? 0 : curType.ordinal()+1;
|
||||
curType = BrickType.values()[next];
|
||||
updatePlaceHolder();
|
||||
break;
|
||||
case Input.Keys.DOWN:
|
||||
next = curType.ordinal() == 0? BrickType.values().length-1 : curType.ordinal()-1;
|
||||
curType = BrickType.values()[next];
|
||||
updatePlaceHolder();
|
||||
break;
|
||||
case Input.Keys.LEFT:
|
||||
next = curShape.ordinal() == 0? BrickShape.Shape.values().length-1 : curShape.ordinal()-1;
|
||||
curShape = BrickShape.Shape.values()[next];
|
||||
updatePlaceHolder();
|
||||
break;
|
||||
case Input.Keys.RIGHT:
|
||||
next = curShape.ordinal() == BrickShape.Shape.values().length-1? 0 : curShape.ordinal()+1;
|
||||
curShape = BrickShape.Shape.values()[next];
|
||||
updatePlaceHolder();
|
||||
break;
|
||||
case Input.Keys.W:
|
||||
if (row > 0) {
|
||||
row--;
|
||||
placeHolder.setY(getBrickY());
|
||||
}
|
||||
break;
|
||||
case Input.Keys.A:
|
||||
if (col > 0) {
|
||||
col--;
|
||||
placeHolder.setX(getBrickX());
|
||||
}
|
||||
break;
|
||||
case Input.Keys.S:
|
||||
if (row < ROWS-1) {
|
||||
row++;
|
||||
placeHolder.setY(getBrickY());
|
||||
}
|
||||
break;
|
||||
case Input.Keys.D:
|
||||
if (col < COLUMNS-1) {
|
||||
col++;
|
||||
placeHolder.setX(getBrickX());
|
||||
}
|
||||
break;
|
||||
case Input.Keys.SPACE:
|
||||
next = curPowerUpType == null? 0 : curPowerUpType.ordinal()+1;
|
||||
if (next >= curPowerUpType.values().length) {
|
||||
curPowerUpType = null;
|
||||
} else {
|
||||
curPowerUpType = PowerUpType.values()[next];
|
||||
}
|
||||
break;
|
||||
case Input.Keys.ENTER:
|
||||
if (bricks[col][row] != null) {
|
||||
world.destroyBody(bricks[col][row].getBody());
|
||||
bricks[col][row].dispose();
|
||||
}
|
||||
bricks[col][row] = createBrick();
|
||||
break;
|
||||
case Input.Keys.BACKSPACE:
|
||||
if (bricks[col][row] != null) {
|
||||
world.destroyBody(bricks[col][row].getBody());
|
||||
bricks[col][row].dispose();
|
||||
bricks[col][row] = null;
|
||||
}
|
||||
break;
|
||||
case Input.Keys.F12:
|
||||
saveToFile();
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,30 +0,0 @@
|
||||
package com.me.brickbuster.state;
|
||||
|
||||
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
|
||||
import com.badlogic.gdx.physics.box2d.World;
|
||||
import com.me.brickbuster.BrickBuster;
|
||||
|
||||
public abstract class FieldState extends State {
|
||||
|
||||
public World world;
|
||||
public TextureAtlas textures;
|
||||
|
||||
public FieldState(BrickBuster game) {
|
||||
super(game);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setup() {
|
||||
game.assets.load("textures.atlas", TextureAtlas.class);
|
||||
game.assets.finishLoading();
|
||||
|
||||
textures = game.assets.get("textures.atlas", TextureAtlas.class);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispose() {
|
||||
super.dispose();
|
||||
textures.dispose();
|
||||
}
|
||||
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
package com.me.brickbuster.state;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.Input;
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.math.Vector3;
|
||||
import com.me.brickbuster.BrickBuster;
|
||||
@ -21,13 +20,11 @@ public class MenuState extends State {
|
||||
|
||||
@Override
|
||||
public void render() {
|
||||
game.sb.setProjectionMatrix(game.cam.combined);
|
||||
game.sb.begin();
|
||||
game.sb.draw(playButton,
|
||||
BrickBuster.BOARD_WIDTH/2-playButton.getWidth()/2,
|
||||
BrickBuster.BOARD_HEIGHT/2-playButton.getHeight()/2);
|
||||
game.sb.end();
|
||||
game.sb.setProjectionMatrix(game.cam.combined.cpy().scl(PlayState.PIXEL_PER_METER));
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -42,11 +39,6 @@ public class MenuState extends State {
|
||||
dispose();
|
||||
}
|
||||
}
|
||||
|
||||
if(Gdx.input.isKeyJustPressed(Input.Keys.F12)) {
|
||||
game.setScreen(new EditorState(game));
|
||||
dispose();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -2,50 +2,51 @@ package com.me.brickbuster.state;
|
||||
|
||||
import com.badlogic.gdx.Gdx;
|
||||
import com.badlogic.gdx.graphics.Color;
|
||||
import com.badlogic.gdx.math.MathUtils;
|
||||
import com.badlogic.gdx.math.Vector2;
|
||||
import com.badlogic.gdx.physics.box2d.*;
|
||||
import com.badlogic.gdx.utils.Array;
|
||||
import com.me.brickbuster.BrickBuster;
|
||||
import com.me.brickbuster.utils.CompositeIterator;
|
||||
import com.me.brickbuster.entity.*;
|
||||
import com.me.brickbuster.entity.powerup.PowerUp;
|
||||
import com.me.brickbuster.layout.BrickLayout;
|
||||
import com.me.brickbuster.layout.FileLevelLoader;
|
||||
import com.me.brickbuster.layout.Level;
|
||||
import com.me.brickbuster.layout.LevelLoader;
|
||||
import com.me.brickbuster.entity.powerup.PowerUpType;
|
||||
import com.me.brickbuster.physics.Box2dContactListener;
|
||||
import com.me.brickbuster.physics.EntityType;
|
||||
import com.me.brickbuster.physics.PhysicsBody;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
|
||||
public class PlayState extends FieldState {
|
||||
public class PlayState extends State {
|
||||
|
||||
public static final float PIXEL_PER_METER = 40f; // Board dimension: 54x96 meters
|
||||
public static final float BOARD_WIDTH = 54f;
|
||||
public static final float BOARD_HEIGHT = 96f;
|
||||
public static final float PIXEL_PER_METER = BrickBuster.BOARD_WIDTH / BOARD_WIDTH;
|
||||
public static final float EDGE_PADDING = 1f;
|
||||
public static final float EDGE_PADDING = .125f;
|
||||
|
||||
public static final float POWERUP_CHANCE = 0.15f;
|
||||
|
||||
public static final int COLUMNS = 9;
|
||||
public static final int ROWS = 8;
|
||||
|
||||
public static final Vector2 lowerLeftCorner =
|
||||
new Vector2(EDGE_PADDING,0);
|
||||
new Vector2(EDGE_PADDING,EDGE_PADDING);
|
||||
public static final Vector2 lowerRightCorner =
|
||||
new Vector2(BrickBuster.BOARD_WIDTH/PIXEL_PER_METER-EDGE_PADDING,0);
|
||||
new Vector2(BrickBuster.BOARD_WIDTH/PIXEL_PER_METER-EDGE_PADDING,EDGE_PADDING);
|
||||
public static final Vector2 upperRightCorner =
|
||||
new Vector2(BrickBuster.BOARD_WIDTH/PIXEL_PER_METER-EDGE_PADDING, BrickBuster.BOARD_HEIGHT/PIXEL_PER_METER-EDGE_PADDING);
|
||||
public static final Vector2 upperLeftCorner =
|
||||
new Vector2(EDGE_PADDING, BrickBuster.BOARD_HEIGHT/PIXEL_PER_METER-EDGE_PADDING);
|
||||
|
||||
public World world;
|
||||
|
||||
public Body playArea;
|
||||
public Array<Body> bodies;
|
||||
|
||||
public LevelLoader levelLoader;
|
||||
public Level currentLevel;
|
||||
|
||||
public Array<PowerUp> powerUps;
|
||||
public List<PowerUp> powerUps;
|
||||
public Paddle paddle;
|
||||
public Array<Ball> balls;
|
||||
public Array<Brick> bricks;
|
||||
public Array<Shield> shields;
|
||||
public List<Ball> balls;
|
||||
public List<Brick> bricks;
|
||||
public List<Shield> shields;
|
||||
|
||||
private float updateTime = 0f;
|
||||
|
||||
@ -58,86 +59,142 @@ public class PlayState extends FieldState {
|
||||
|
||||
@Override
|
||||
public void setup() {
|
||||
super.setup();
|
||||
|
||||
// Initialize a world with no gravity
|
||||
world = new World(new Vector2(), false);
|
||||
world.setContactListener(new Box2dContactListener());
|
||||
bodies = new Array<Body>();
|
||||
|
||||
levelLoader = new FileLevelLoader(this);
|
||||
currentLevel = levelLoader.getNextLevel();
|
||||
// define a playArea body with position set to 0
|
||||
BodyDef playAreaDef = new BodyDef();
|
||||
playAreaDef.type = BodyDef.BodyType.StaticBody;
|
||||
playAreaDef.position.set(new Vector2());
|
||||
|
||||
initializeLevel();
|
||||
EdgeShape screenEdge = new EdgeShape();
|
||||
|
||||
playArea = world.createBody(playAreaDef);
|
||||
// Right edge
|
||||
screenEdge.set(lowerRightCorner, upperRightCorner);
|
||||
playArea.createFixture(screenEdge, 0f);
|
||||
// Top edge
|
||||
screenEdge.set(upperRightCorner, upperLeftCorner);
|
||||
playArea.createFixture(screenEdge, 0f);
|
||||
// Left edge
|
||||
screenEdge.set(upperLeftCorner, lowerLeftCorner);
|
||||
playArea.createFixture(screenEdge, 0f);
|
||||
// Bottom edge
|
||||
//screenEdge.set(lowerLeftCorner, lowerRightCorner);
|
||||
//playArea.createFixture(screenEdge, 0f);
|
||||
screenEdge.dispose();
|
||||
|
||||
powerUps = new ArrayList<PowerUp>();
|
||||
paddle = new Paddle(this);
|
||||
|
||||
float brick_padding = ((BrickBuster.BOARD_WIDTH/PIXEL_PER_METER) - COLUMNS * Brick.BRICK_WIDTH) / (COLUMNS + 1);
|
||||
bricks = new ArrayList<Brick>();
|
||||
for (int col = 0; col < COLUMNS; col++) {
|
||||
for (int row = 0; row < ROWS; row++) {
|
||||
float x = brick_padding + (col * (Brick.BRICK_WIDTH + brick_padding));
|
||||
float y = brick_padding + Brick.BRICK_HEIGHT + (row * (Brick.BRICK_HEIGHT + brick_padding));
|
||||
|
||||
PowerUpType powerUpType = null;
|
||||
if (MathUtils.randomBoolean(POWERUP_CHANCE)) {
|
||||
powerUpType = PowerUpType.getWeightedRandom();
|
||||
}
|
||||
|
||||
bricks.add(new Brick(this, powerUpType, x, BrickBuster.BOARD_HEIGHT/PIXEL_PER_METER - y));
|
||||
}
|
||||
}
|
||||
|
||||
balls = new ArrayList<Ball>();
|
||||
balls.add(new Ball(this));
|
||||
|
||||
shields = new ArrayList<Shield>();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render() {
|
||||
Array<Body> bodies = new Array<Body>();
|
||||
world.getBodies(bodies);
|
||||
for (Body b : bodies) {
|
||||
Entity e = (Entity) b.getUserData();
|
||||
if (e instanceof Ball || e instanceof PowerUp || e instanceof Brick) {
|
||||
if (e instanceof Ball || e instanceof PowerUp) {
|
||||
e.setPos(b.getPosition());
|
||||
}
|
||||
}
|
||||
|
||||
long start = System.nanoTime();
|
||||
|
||||
game.sb.begin();
|
||||
Iterator<? extends Entity> it = CompositeIterator.concat(balls, bricks);
|
||||
while (it.hasNext()) {
|
||||
it.next().render(game.sb, game.sr);
|
||||
for (Brick block : bricks) {
|
||||
block.render(game.sr);
|
||||
}
|
||||
game.sb.end();
|
||||
|
||||
it = CompositeIterator.concat(powerUps, shields);
|
||||
while (it.hasNext()) {
|
||||
it.next().render(game.sb, game.sr);
|
||||
for (PowerUp powerUp : powerUps) {
|
||||
powerUp.render(game.sr);
|
||||
}
|
||||
paddle.render(game.sb, game.sr);
|
||||
for (Ball ball : balls) {
|
||||
ball.render(game.sr);
|
||||
}
|
||||
for (Shield shield : shields) {
|
||||
shield.render(game.sr);
|
||||
}
|
||||
paddle.render(game.sr);
|
||||
|
||||
//debugRenderer.render(world, game.cam.combined.cpy().scl(PIXEL_PER_METER));
|
||||
long renderTime = System.nanoTime() - start;
|
||||
game.fb.begin();
|
||||
|
||||
game.sb.begin();
|
||||
game.font.setColor(Color.GRAY);
|
||||
game.font.draw(game.fb, String.format("FPS: %d Update: %.2f ms Render: %.2f ms",
|
||||
game.font.draw(game.sb, String.format("FPS: %d Update: %.2f ms Render: %.2f ms",
|
||||
Gdx.graphics.getFramesPerSecond(), updateTime/1000000f, renderTime/1000000f), 10, BrickBuster.BOARD_HEIGHT-10);
|
||||
game.fb.end();
|
||||
game.sb.end();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(float dt) {
|
||||
long start = System.nanoTime();
|
||||
|
||||
paddle.update(dt);
|
||||
|
||||
Iterator<? extends Entity> it = CompositeIterator.concat(balls, powerUps, shields, bricks);
|
||||
while (it.hasNext()) {
|
||||
Entity ent = it.next();
|
||||
ent.update(dt);
|
||||
if (ent.isDeleted()) {
|
||||
for (Iterator<Ball> it = balls.iterator(); it.hasNext();) {
|
||||
Ball ball = it.next();
|
||||
ball.update(dt);
|
||||
if (ball.isDeleted()) {
|
||||
it.remove();
|
||||
if (ent instanceof PhysicsBody) {
|
||||
world.destroyBody(((PhysicsBody) ent).getBody());
|
||||
}
|
||||
ent.dispose();
|
||||
world.destroyBody(ball.getBody());
|
||||
}
|
||||
}
|
||||
|
||||
if (balls.size == 0) {
|
||||
if (balls.isEmpty()) {
|
||||
ballReset();
|
||||
}
|
||||
|
||||
if (bricks.size == 0) {
|
||||
currentLevel = levelLoader.getNextLevel();
|
||||
if (currentLevel == null) {
|
||||
game.setScreen(new MenuState(game));
|
||||
dispose();
|
||||
} else {
|
||||
initializeLevel();
|
||||
for (Iterator<PowerUp> it = powerUps.iterator(); it.hasNext();) {
|
||||
PowerUp powerUp = it.next();
|
||||
powerUp.update(dt);
|
||||
if(powerUp.isDeleted()) {
|
||||
it.remove();
|
||||
world.destroyBody(powerUp.getBody());
|
||||
}
|
||||
}
|
||||
|
||||
for (Iterator<Shield> it = shields.iterator(); it.hasNext();) {
|
||||
Shield shield = it.next();
|
||||
shield.update(dt);
|
||||
if(shield.isDeleted()) {
|
||||
it.remove();
|
||||
world.destroyBody(shield.getBody());
|
||||
}
|
||||
}
|
||||
|
||||
for (Iterator<Brick> it = bricks.iterator(); it.hasNext();) {
|
||||
Brick brick = it.next();
|
||||
brick.update(dt);
|
||||
if (brick.isDeleted()) {
|
||||
it.remove();
|
||||
world.destroyBody(brick.getBody());
|
||||
}
|
||||
}
|
||||
if (bricks.isEmpty()) {
|
||||
game.setScreen(new MenuState(game));
|
||||
dispose();
|
||||
return;
|
||||
}
|
||||
|
||||
world.step(dt, 6, 2);
|
||||
updateTime = System.nanoTime() - start;
|
||||
}
|
||||
@ -145,9 +202,8 @@ public class PlayState extends FieldState {
|
||||
@Override
|
||||
public void dispose() {
|
||||
super.dispose();
|
||||
world.dispose();
|
||||
|
||||
bodies.clear();
|
||||
world.dispose();
|
||||
|
||||
powerUps.clear();
|
||||
powerUps = null;
|
||||
@ -158,48 +214,8 @@ public class PlayState extends FieldState {
|
||||
paddle = null;
|
||||
}
|
||||
|
||||
private void initializeLevel() {
|
||||
world.getBodies(bodies);
|
||||
for (Body b : bodies) {
|
||||
world.destroyBody(b);
|
||||
}
|
||||
|
||||
// Set up the borders
|
||||
BodyDef playAreaDef = new BodyDef();
|
||||
playAreaDef.type = BodyDef.BodyType.StaticBody;
|
||||
playAreaDef.position.set(new Vector2());
|
||||
|
||||
EdgeShape screenEdge = new EdgeShape();
|
||||
FixtureDef playAreaFixture = new FixtureDef();
|
||||
playAreaFixture.shape = screenEdge;
|
||||
|
||||
playAreaFixture.filter.categoryBits = EntityType.BOUNDARY;
|
||||
playAreaFixture.filter.maskBits = EntityType.BALL | EntityType.BRICK;
|
||||
|
||||
playArea = world.createBody(playAreaDef);
|
||||
screenEdge.set(lowerRightCorner, upperRightCorner);
|
||||
playArea.createFixture(playAreaFixture);
|
||||
screenEdge.set(upperRightCorner, upperLeftCorner);
|
||||
playArea.createFixture(playAreaFixture);
|
||||
screenEdge.set(upperLeftCorner, lowerLeftCorner);
|
||||
playArea.createFixture(playAreaFixture);
|
||||
screenEdge.dispose();
|
||||
|
||||
powerUps = new Array<PowerUp>();
|
||||
paddle = new Paddle(this);
|
||||
|
||||
BrickLayout layout = currentLevel.getLayout();
|
||||
layout.initialize();
|
||||
bricks = layout.getBricks();
|
||||
|
||||
balls = new Array<Ball>();
|
||||
balls.add(new Ball(this));
|
||||
|
||||
shields = new Array<Shield>();
|
||||
}
|
||||
|
||||
public int getShieldCount() {
|
||||
return shields.size;
|
||||
return shields.size();
|
||||
}
|
||||
|
||||
public void addShield() {
|
||||
|
@ -26,10 +26,6 @@ public abstract class State extends ScreenAdapter {
|
||||
this.disposed = true;
|
||||
}
|
||||
|
||||
public BrickBuster getGame() {
|
||||
return game;
|
||||
}
|
||||
|
||||
public abstract void setup();
|
||||
|
||||
public abstract void render();
|
||||
|
@ -1,43 +0,0 @@
|
||||
package com.me.brickbuster.utils;
|
||||
|
||||
import java.util.Iterator;
|
||||
|
||||
public class CompositeIterator<T> implements Iterator<T> {
|
||||
|
||||
private short index = 0;
|
||||
private Iterator<? extends T> iterator;
|
||||
private Iterable<? extends T>[] iterables;
|
||||
|
||||
private CompositeIterator(Iterable<? extends T>... iterables) {
|
||||
this.iterables = iterables;
|
||||
this.iterator = iterables[index].iterator();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasNext() {
|
||||
if (iterator.hasNext()) {
|
||||
return true;
|
||||
} else {
|
||||
if (++index < iterables.length) {
|
||||
iterator = iterables[index].iterator();
|
||||
return hasNext();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public T next() {
|
||||
return iterator.next();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void remove() {
|
||||
iterator.remove();
|
||||
}
|
||||
|
||||
public static <E> CompositeIterator<E> concat(Iterable<? extends E>... iterables) {
|
||||
return new CompositeIterator<E>(iterables);
|
||||
}
|
||||
|
||||
}
|
@ -7,9 +7,12 @@ import com.me.brickbuster.BrickBuster;
|
||||
public class DesktopLauncher {
|
||||
public static void main (String[] arg) {
|
||||
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
|
||||
config.width = 432;
|
||||
config.height = 768;
|
||||
config.width = 450;
|
||||
config.height = 800;
|
||||
config.title = BrickBuster.TITLE;
|
||||
//config.vSyncEnabled = false;
|
||||
//config.foregroundFPS = 0;
|
||||
new LwjglApplication(new BrickBuster(), config);
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,17 +0,0 @@
|
||||
package com.me.brickbuster.desktop;
|
||||
|
||||
import com.badlogic.gdx.graphics.Texture;
|
||||
import com.badlogic.gdx.tools.texturepacker.TexturePacker;
|
||||
|
||||
public class TextureSetup {
|
||||
|
||||
public static void main(String[] args) {
|
||||
TexturePacker.Settings settings = new TexturePacker.Settings();
|
||||
settings.paddingX = 8;
|
||||
settings.paddingY = 8;
|
||||
settings.filterMin = Texture.TextureFilter.MipMapLinearLinear;
|
||||
settings.filterMag = Texture.TextureFilter.MipMapLinearLinear;
|
||||
TexturePacker.process(settings,"sprites", "./", "textures");
|
||||
}
|
||||
|
||||
}
|