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No commits in common. "adebc42c16a431f5966be1953d45e3db788429fe" and "e4000998cc4d99201779467ba457a6239aa45a41" have entirely different histories.

7 changed files with 46 additions and 83 deletions

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@ -6,9 +6,11 @@ import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType; import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.*; import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.CircleShape;
import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.me.brickbuster.physics.CollisionListener; import com.me.brickbuster.physics.CollisionListener;
import com.me.brickbuster.physics.EntityType;
import com.me.brickbuster.physics.PhysicsBody; import com.me.brickbuster.physics.PhysicsBody;
import com.me.brickbuster.state.PlayState; import com.me.brickbuster.state.PlayState;
@ -28,7 +30,7 @@ public class Ball extends Entity implements PhysicsBody, CollisionListener {
public Ball(PlayState state) { public Ball(PlayState state) {
super(state, state.paddle.getX(), state.paddle.getY() + Paddle.PADDLE_HEIGHT + RADIUS); super(state, state.paddle.getX(), state.paddle.getY() + Paddle.PADDLE_HEIGHT + RADIUS);
this.speed = state.bricks.size > BLOCKS_FOR_BOOST? DEFAULT_SPEED : BOOST_SPEED; this.speed = state.bricks.size() > BLOCKS_FOR_BOOST? DEFAULT_SPEED : BOOST_SPEED;
createBody(); createBody();
} }
@ -81,10 +83,6 @@ public class Ball extends Entity implements PhysicsBody, CollisionListener {
ballFixture.shape = ballShape; ballFixture.shape = ballShape;
ballFixture.restitution = 1f; ballFixture.restitution = 1f;
ballFixture.friction = 0f; ballFixture.friction = 0f;
ballFixture.density = 1f;
ballFixture.filter.categoryBits = EntityType.BALL;
ballFixture.filter.maskBits = EntityType.BOUNDARY | EntityType.BRICK | EntityType.PADDLE | EntityType.POWER_UP;
body = state.world.createBody(ballBody); body = state.world.createBody(ballBody);
body.createFixture(ballFixture); body.createFixture(ballFixture);

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@ -3,8 +3,6 @@ package com.me.brickbuster.entity;
import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType; import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef; import com.badlogic.gdx.physics.box2d.BodyDef;
@ -12,7 +10,6 @@ import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.badlogic.gdx.physics.box2d.PolygonShape; import com.badlogic.gdx.physics.box2d.PolygonShape;
import com.me.brickbuster.entity.powerup.PowerUpType; import com.me.brickbuster.entity.powerup.PowerUpType;
import com.me.brickbuster.physics.CollisionListener; import com.me.brickbuster.physics.CollisionListener;
import com.me.brickbuster.physics.EntityType;
import com.me.brickbuster.physics.PhysicsBody; import com.me.brickbuster.physics.PhysicsBody;
import com.me.brickbuster.state.PlayState; import com.me.brickbuster.state.PlayState;
@ -47,11 +44,10 @@ public class Brick extends Entity implements PhysicsBody, CollisionListener {
public void render(ShapeRenderer sr) { public void render(ShapeRenderer sr) {
sr.begin(ShapeType.Filled); sr.begin(ShapeType.Filled);
sr.setColor(color); sr.setColor(color);
sr.rect(pos.x * PlayState.PIXEL_PER_METER, pos.y * PlayState.PIXEL_PER_METER, sr.rect(getX() * PlayState.PIXEL_PER_METER,
0f, 0f, getY() * PlayState.PIXEL_PER_METER,
BRICK_WIDTH * PlayState.PIXEL_PER_METER, BRICK_HEIGHT * PlayState.PIXEL_PER_METER, BRICK_WIDTH * PlayState.PIXEL_PER_METER,
1f, 1f, BRICK_HEIGHT * PlayState.PIXEL_PER_METER);
body.getAngle() * MathUtils.radiansToDegrees);
sr.end(); sr.end();
} }
@ -82,9 +78,6 @@ public class Brick extends Entity implements PhysicsBody, CollisionListener {
brickFixture.shape = brickShape; brickFixture.shape = brickShape;
brickFixture.friction = 0f; brickFixture.friction = 0f;
brickFixture.filter.categoryBits = EntityType.BRICK;
brickFixture.filter.maskBits = EntityType.BALL;
body = state.world.createBody(brickBody); body = state.world.createBody(brickBody);
body.createFixture(brickFixture); body.createFixture(brickFixture);
body.setUserData(this); body.setUserData(this);
@ -104,7 +97,7 @@ public class Brick extends Entity implements PhysicsBody, CollisionListener {
} }
public boolean hit() { public boolean hit() {
if (state.bricks.size-1 <= Ball.BLOCKS_FOR_BOOST) { if (state.bricks.size()-1 <= Ball.BLOCKS_FOR_BOOST) {
for (Ball ball : state.balls) { for (Ball ball : state.balls) {
ball.setSpeed(Ball.BOOST_SPEED); ball.setSpeed(Ball.BOOST_SPEED);
} }

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@ -5,14 +5,12 @@ import com.badlogic.gdx.Input;
import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType; import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef; import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.EdgeShape; import com.badlogic.gdx.physics.box2d.EdgeShape;
import com.badlogic.gdx.physics.box2d.FixtureDef; import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.me.brickbuster.physics.CollisionListener; import com.me.brickbuster.physics.CollisionListener;
import com.me.brickbuster.physics.EntityType;
import com.me.brickbuster.physics.PhysicsBody; import com.me.brickbuster.physics.PhysicsBody;
import com.me.brickbuster.state.PlayState; import com.me.brickbuster.state.PlayState;
import net.dermetfan.utils.Pair; import net.dermetfan.utils.Pair;
@ -50,27 +48,29 @@ public class Paddle extends Entity implements PhysicsBody {
@Override @Override
public void update(float dt) { public void update(float dt) {
float displacement = PADDLE_SPEED * dt;
float adjust = 0;
if (Gdx.input.isKeyPressed(Input.Keys.LEFT)) { if (Gdx.input.isKeyPressed(Input.Keys.LEFT)) {
if (pos.x - width / 2 - displacement < PlayState.EDGE_PADDING) { if (pos.x - width/2 - PADDLE_SPEED * dt < 0) {
adjust = -(pos.x - width/2 - PlayState.EDGE_PADDING); setX(width/2);
} else { return;
adjust = -displacement; }
setX(pos.x - PADDLE_SPEED * dt);
for (Ball ball : state.balls) {
if (ball.isStuck()) {
ball.setX(ball.getX() - PADDLE_SPEED * dt);
}
} }
} }
if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) { if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) {
if (pos.x + width / 2 + displacement > PlayState.BOARD_WIDTH-PlayState.EDGE_PADDING) { if (pos.x + width/2 + PADDLE_SPEED * dt > PlayState.BOARD_WIDTH) {
adjust = PlayState.BOARD_WIDTH - PlayState.EDGE_PADDING - width/2 - pos.x; setX(PlayState.BOARD_WIDTH - width/2);
} else { return;
adjust = displacement;
} }
} setX(pos.x + PADDLE_SPEED * dt);
if (!MathUtils.isZero(adjust)) {
setX(pos.x + adjust);
for (Ball ball : state.balls) { for (Ball ball : state.balls) {
if (ball.isStuck()) { if (ball.isStuck()) {
ball.setX(ball.getX() + adjust); ball.setX(ball.getX() + PADDLE_SPEED * dt);
} }
} }
} }
@ -88,9 +88,7 @@ public class Paddle extends Entity implements PhysicsBody {
FixtureDef paddleFixture = new FixtureDef(); FixtureDef paddleFixture = new FixtureDef();
paddleFixture.shape = paddleShape; paddleFixture.shape = paddleShape;
//paddleFixture.isSensor = true;
paddleFixture.filter.categoryBits = EntityType.PADDLE;
paddleFixture.filter.maskBits = EntityType.BALL | EntityType.POWER_UP;
body = state.world.createBody(paddleBody); body = state.world.createBody(paddleBody);
body.createFixture(paddleFixture); body.createFixture(paddleFixture);

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@ -8,7 +8,6 @@ import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.FixtureDef; import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.badlogic.gdx.physics.box2d.PolygonShape; import com.badlogic.gdx.physics.box2d.PolygonShape;
import com.me.brickbuster.entity.powerup.PowerUpType; import com.me.brickbuster.entity.powerup.PowerUpType;
import com.me.brickbuster.physics.EntityType;
import com.me.brickbuster.physics.PhysicsBody; import com.me.brickbuster.physics.PhysicsBody;
import com.me.brickbuster.state.PlayState; import com.me.brickbuster.state.PlayState;
@ -54,9 +53,6 @@ public class Shield extends Entity implements PhysicsBody {
brickFixture.shape = brickShape; brickFixture.shape = brickShape;
brickFixture.friction = 0f; brickFixture.friction = 0f;
brickFixture.filter.categoryBits = EntityType.SHIELD;
brickFixture.filter.maskBits = EntityType.BALL;
body = state.world.createBody(brickBody); body = state.world.createBody(brickBody);
body.createFixture(brickFixture); body.createFixture(brickFixture);
body.setUserData(this); body.setUserData(this);

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@ -9,11 +9,9 @@ import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.CircleShape; import com.badlogic.gdx.physics.box2d.CircleShape;
import com.badlogic.gdx.physics.box2d.FixtureDef; import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.me.brickbuster.Utils; import com.me.brickbuster.Utils;
import com.me.brickbuster.entity.Ball;
import com.me.brickbuster.entity.Entity; import com.me.brickbuster.entity.Entity;
import com.me.brickbuster.entity.Paddle; import com.me.brickbuster.entity.Paddle;
import com.me.brickbuster.physics.CollisionListener; import com.me.brickbuster.physics.CollisionListener;
import com.me.brickbuster.physics.EntityType;
import com.me.brickbuster.physics.PhysicsBody; import com.me.brickbuster.physics.PhysicsBody;
import com.me.brickbuster.state.PlayState; import com.me.brickbuster.state.PlayState;
import net.dermetfan.utils.Pair; import net.dermetfan.utils.Pair;
@ -74,9 +72,6 @@ public abstract class PowerUp extends Entity implements PhysicsBody, CollisionLi
ballFixture.shape = ballShape; ballFixture.shape = ballShape;
ballFixture.isSensor = true; ballFixture.isSensor = true;
ballFixture.filter.categoryBits = EntityType.POWER_UP;
ballFixture.filter.maskBits = EntityType.PADDLE | EntityType.BALL;
body = state.world.createBody(ballBody); body = state.world.createBody(ballBody);
body.createFixture(ballFixture); body.createFixture(ballFixture);
body.setUserData(this); body.setUserData(this);
@ -88,7 +83,7 @@ public abstract class PowerUp extends Entity implements PhysicsBody, CollisionLi
@Override @Override
public void beginContact(Entity contacted) { public void beginContact(Entity contacted) {
if (contacted instanceof Paddle || contacted instanceof Ball) { if (contacted instanceof Paddle) {
isCaught = true; isCaught = true;
} }
} }

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@ -1,12 +0,0 @@
package com.me.brickbuster.physics;
public final class EntityType {
public static final short BOUNDARY = 0x1;
public static final short BALL = 0x1 << 1;
public static final short BRICK = 0x1 << 2;
public static final short PADDLE = 0x1 << 3;
public static final short POWER_UP = 0x1 << 4;
public static final short SHIELD = 0x1 << 5;
}

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@ -11,9 +11,10 @@ import com.me.brickbuster.entity.*;
import com.me.brickbuster.entity.powerup.PowerUp; import com.me.brickbuster.entity.powerup.PowerUp;
import com.me.brickbuster.entity.powerup.PowerUpType; import com.me.brickbuster.entity.powerup.PowerUpType;
import com.me.brickbuster.physics.Box2dContactListener; import com.me.brickbuster.physics.Box2dContactListener;
import com.me.brickbuster.physics.EntityType;
import java.util.ArrayList;
import java.util.Iterator; import java.util.Iterator;
import java.util.List;
public class PlayState extends State { public class PlayState extends State {
@ -41,11 +42,11 @@ public class PlayState extends State {
public Body playArea; public Body playArea;
public Array<Body> bodies; public Array<Body> bodies;
public Array<PowerUp> powerUps; public List<PowerUp> powerUps;
public Paddle paddle; public Paddle paddle;
public Array<Ball> balls; public List<Ball> balls;
public Array<Brick> bricks; public List<Brick> bricks;
public Array<Shield> shields; public List<Shield> shields;
private float updateTime = 0f; private float updateTime = 0f;
@ -69,32 +70,26 @@ public class PlayState extends State {
EdgeShape screenEdge = new EdgeShape(); EdgeShape screenEdge = new EdgeShape();
FixtureDef playAreaFixture = new FixtureDef();
playAreaFixture.shape = screenEdge;
playAreaFixture.filter.categoryBits = EntityType.BOUNDARY;
playAreaFixture.filter.maskBits = EntityType.BALL | EntityType.BRICK;
playArea = world.createBody(playAreaDef); playArea = world.createBody(playAreaDef);
// Right edge // Right edge
screenEdge.set(lowerRightCorner, upperRightCorner); screenEdge.set(lowerRightCorner, upperRightCorner);
playArea.createFixture(playAreaFixture); playArea.createFixture(screenEdge, 0f);
// Top edge // Top edge
screenEdge.set(upperRightCorner, upperLeftCorner); screenEdge.set(upperRightCorner, upperLeftCorner);
playArea.createFixture(playAreaFixture); playArea.createFixture(screenEdge, 0f);
// Left edge // Left edge
screenEdge.set(upperLeftCorner, lowerLeftCorner); screenEdge.set(upperLeftCorner, lowerLeftCorner);
playArea.createFixture(playAreaFixture); playArea.createFixture(screenEdge, 0f);
// Bottom edge // Bottom edge
//screenEdge.set(lowerLeftCorner, lowerRightCorner); //screenEdge.set(lowerLeftCorner, lowerRightCorner);
//playArea.createFixture(playAreaFixture); //playArea.createFixture(screenEdge, 0f);
screenEdge.dispose(); screenEdge.dispose();
powerUps = new Array<PowerUp>(); powerUps = new ArrayList<PowerUp>();
paddle = new Paddle(this); paddle = new Paddle(this);
float brick_padding = ((BrickBuster.BOARD_WIDTH/PIXEL_PER_METER) - COLUMNS * Brick.BRICK_WIDTH) / (COLUMNS + 1); float brick_padding = ((BrickBuster.BOARD_WIDTH/PIXEL_PER_METER) - COLUMNS * Brick.BRICK_WIDTH) / (COLUMNS + 1);
bricks = new Array<Brick>(); bricks = new ArrayList<Brick>();
for (int col = 0; col < COLUMNS; col++) { for (int col = 0; col < COLUMNS; col++) {
for (int row = 0; row < ROWS; row++) { for (int row = 0; row < ROWS; row++) {
float x = brick_padding + (col * (Brick.BRICK_WIDTH + brick_padding)); float x = brick_padding + (col * (Brick.BRICK_WIDTH + brick_padding));
@ -109,10 +104,10 @@ public class PlayState extends State {
} }
} }
balls = new Array<Ball>(); balls = new ArrayList<Ball>();
balls.add(new Ball(this)); balls.add(new Ball(this));
shields = new Array<Shield>(); shields = new ArrayList<Shield>();
} }
@Override @Override
@ -121,7 +116,7 @@ public class PlayState extends State {
world.getBodies(bodies); world.getBodies(bodies);
for (Body b : bodies) { for (Body b : bodies) {
Entity e = (Entity) b.getUserData(); Entity e = (Entity) b.getUserData();
if (e instanceof Ball || e instanceof PowerUp || e instanceof Brick) { if (e instanceof Ball || e instanceof PowerUp) {
e.setPos(b.getPosition()); e.setPos(b.getPosition());
} }
} }
@ -164,7 +159,7 @@ public class PlayState extends State {
world.destroyBody(ball.getBody()); world.destroyBody(ball.getBody());
} }
} }
if (balls.size == 0) { if (balls.isEmpty()) {
ballReset(); ballReset();
} }
@ -194,7 +189,7 @@ public class PlayState extends State {
world.destroyBody(brick.getBody()); world.destroyBody(brick.getBody());
} }
} }
if (bricks.size == 0) { if (bricks.isEmpty()) {
game.setScreen(new MenuState(game)); game.setScreen(new MenuState(game));
dispose(); dispose();
return; return;
@ -220,7 +215,7 @@ public class PlayState extends State {
} }
public int getShieldCount() { public int getShieldCount() {
return shields.size; return shields.size();
} }
public void addShield() { public void addShield() {