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No commits in common. "0abae880d3d987e12bd22c4cd9ebf6d4d63931da" and "1c7e20f8e94a9399d5106019ed9b1150d30a56e9" have entirely different histories.

11 changed files with 42 additions and 146 deletions

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@ -3,24 +3,16 @@ package com.me.brickbuster;
import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.badlogic.gdx.utils.viewport.Viewport;
import com.me.brickbuster.state.MenuState;
import com.me.brickbuster.state.PlayState;
public class BrickBuster extends Game {
public static final int WIDTH = 800;
public static final int HEIGHT = 600;
public static final String TITLE = "Brick Buster";
// 9*16 board area
public static final int BOARD_WIDTH = 2160;
public static final int BOARD_HEIGHT = 3840;
public OrthographicCamera cam;
public Viewport viewport;
public BitmapFont font;
public SpriteBatch sb;
@ -28,18 +20,11 @@ public class BrickBuster extends Game {
@Override
public void create () {
cam = new OrthographicCamera();
viewport = new FitViewport(BOARD_WIDTH, BOARD_HEIGHT, cam);
viewport.apply(true);
font = new BitmapFont();
font.getData().setScale(4);
font.getRegion().getTexture().setFilter(Texture.TextureFilter.Linear, Texture.TextureFilter.Linear);
sb = new SpriteBatch();
sr = new ShapeRenderer();
setScreen(new MenuState(this));
setScreen(new PlayState(this));
}
@Override
@ -50,14 +35,4 @@ public class BrickBuster extends Game {
super.render();
}
@Override
public void resize(int width, int height) {
viewport.update(width, height);
sb.setProjectionMatrix(cam.combined);
sr.setProjectionMatrix(cam.combined);
super.resize(width, height);
}
}

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@ -15,10 +15,10 @@ import java.util.Iterator;
public class Ball extends Entity {
public static final int RADIUS = 45;
public static final int RADIUS = 12;
public static final Color BALL_COLOR = Color.CHARTREUSE;
public static final float DEFAULT_SPEED = 1800;
public static final float BOOST_SPEED = 2200;
public static final float DEFAULT_SPEED = 350;
public static final float BOOST_SPEED = 450;
public static final int BLOCKS_FOR_BOOST = 39;
public Vector2 direction;
@ -27,7 +27,7 @@ public class Ball extends Entity {
private boolean isDead = false;
public Ball(PlayState state) {
super(state,BrickBuster.BOARD_WIDTH /2, state.paddle.getY() + Paddle.PADDLE_HEIGHT + RADIUS);
super(state,BrickBuster.WIDTH/2, state.paddle.getY() + Paddle.PADDLE_HEIGHT + RADIUS);
this.speed = state.bricks.size() > BLOCKS_FOR_BOOST? DEFAULT_SPEED : BOOST_SPEED;
}
@ -73,9 +73,9 @@ public class Ball extends Entity {
}
}
if (new_pos.x + RADIUS > BrickBuster.BOARD_WIDTH || new_pos.x - RADIUS < 0) {
if (new_pos.x + RADIUS > BrickBuster.WIDTH || new_pos.x - RADIUS < 0) {
Utils.reflect(direction, Utils.VERTICAL_EDGE);
} else if (new_pos.y + RADIUS > BrickBuster.BOARD_HEIGHT) {
} else if (new_pos.y + RADIUS > BrickBuster.HEIGHT) {
Utils.reflect(direction, Utils.HORIZONTAL_EDGE);
} else if (state.getShieldCount() > 0
&& new_pos.y - RADIUS < PlayState.SHIELD_HEIGHT * state.getShieldCount()) {
@ -101,9 +101,7 @@ public class Ball extends Entity {
}
public Vector2 paddleReflectAngle() {
int trim = (int) (state.paddle.getWidth() * 0.10);
float rel = MathUtils.clamp((pos.x - state.paddle.getX()) + (state.paddle.getWidth()/2),
trim, state.paddle.getWidth()-trim);
float rel = MathUtils.clamp((pos.x - state.paddle.getX()) + (state.paddle.getWidth()/2), 5, state.paddle.getWidth()-5);
float newAngle = MathUtils.PI - (MathUtils.PI * (rel / state.paddle.getWidth()));
return new Vector2(MathUtils.cos(newAngle), MathUtils.sin(newAngle));
}

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@ -10,8 +10,8 @@ import com.me.brickbuster.state.PlayState;
public class Brick extends Entity {
public static final Color BLOCK_COLOR = Color.FOREST;
public static final int BRICK_WIDTH = 200;
public static final int BRICK_HEIGHT = 100;
public static final int BLOCK_WIDTH = 50;
public static final int BLOCK_HEIGHT = 20;
private Class<? extends PowerUp> powerUpType;
@ -23,9 +23,9 @@ public class Brick extends Entity {
this.vertices = new Vector2[] {
new Vector2(x, y),
new Vector2(x + BRICK_WIDTH, y),
new Vector2(x + BRICK_WIDTH, y + BRICK_HEIGHT),
new Vector2(x, y + BRICK_HEIGHT)
new Vector2(x + BLOCK_WIDTH, y),
new Vector2(x + BLOCK_WIDTH, y + BLOCK_HEIGHT),
new Vector2(x, y + BLOCK_HEIGHT)
};
}
@ -33,7 +33,7 @@ public class Brick extends Entity {
public void render(ShapeRenderer sr) {
sr.begin(ShapeType.Filled);
sr.setColor(BLOCK_COLOR);
sr.rect(getX(), getY(), BRICK_WIDTH, BRICK_HEIGHT);
sr.rect(getX(), getY(), BLOCK_WIDTH, BLOCK_HEIGHT);
sr.end();
}

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@ -13,16 +13,16 @@ import net.dermetfan.utils.Pair;
public class Paddle extends Entity {
public static final Color PADDLE_COLOR = Color.BLACK;
public static final int DEFAULT_WIDTH = 300;
public static final int PADDLE_HEIGHT = 30;
public static final int PADDLE_Y = 50;
public static final int PADDLE_SPEED = 1500;
public static final int DEFAULT_WIDTH = 100;
public static final int PADDLE_HEIGHT = 10;
public static final int PADDLE_Y = 15;
public static final int PADDLE_SPEED = 375;
private int width = DEFAULT_WIDTH;
private boolean sticky = false;
public Paddle(PlayState brickBuster) {
super(brickBuster, BrickBuster.BOARD_WIDTH / 2, PADDLE_Y);
super(brickBuster, BrickBuster.WIDTH / 2, PADDLE_Y);
}
@Override
@ -49,8 +49,8 @@ public class Paddle extends Entity {
}
}
if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) {
if (pos.x + width/2 + PADDLE_SPEED * dt > BrickBuster.BOARD_WIDTH) {
setX(BrickBuster.BOARD_WIDTH - width/2);
if (pos.x + width/2 + PADDLE_SPEED * dt > BrickBuster.WIDTH) {
setX(BrickBuster.WIDTH - width/2);
return;
}
pos.x = pos.x + PADDLE_SPEED * dt;

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@ -13,8 +13,8 @@ public class LongerPaddlePowerUp extends PowerUp {
@Override
public void activate() {
if (state.paddle.getWidth() < Paddle.DEFAULT_WIDTH*2.5) {
state.paddle.setWidth(state.paddle.getWidth() + Paddle.DEFAULT_WIDTH/2);
if (state.paddle.getWidth() < 250) {
state.paddle.setWidth(state.paddle.getWidth() + 50);
}
}
}

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@ -12,14 +12,14 @@ import net.dermetfan.utils.Pair;
public abstract class PowerUp extends Entity {
public static final int RADIUS = 45;
public static final int FALL_SPEED = 600;
public static final int RADIUS = 10;
public static final int FALL_SPEED = 100;
private Color color;
private boolean isCaught;
public PowerUp(PlayState state, Brick brick, Color color) {
super(state, brick.getX() + Brick.BRICK_WIDTH/2, brick.getY() + Brick.BRICK_HEIGHT/2);
super(state, brick.getX() + Brick.BLOCK_WIDTH/2, brick.getY() + Brick.BLOCK_HEIGHT/2);
this.color = color;
}

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@ -1,49 +0,0 @@
package com.me.brickbuster.state;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.math.Vector3;
import com.me.brickbuster.BrickBuster;
public class MenuState extends State {
private Texture playButton;
public MenuState(BrickBuster game) {
super(game);
}
@Override
public void setup() {
this.playButton = new Texture(Gdx.files.internal("playBtn.png"));
}
@Override
public void render() {
game.sb.begin();
game.sb.draw(playButton,
BrickBuster.BOARD_WIDTH/2-playButton.getWidth()/2,
BrickBuster.BOARD_HEIGHT/2-playButton.getHeight()/2);
game.sb.end();
}
@Override
public void update(float dt) {
if (Gdx.input.justTouched()) {
Vector3 clickLoc = game.cam.unproject(new Vector3(Gdx.input.getX(), Gdx.input.getY(), 0));
if (clickLoc.x >= BrickBuster.BOARD_WIDTH/2-playButton.getWidth()/2
&& clickLoc.x <= BrickBuster.BOARD_WIDTH/2+playButton.getWidth()/2
&& clickLoc.y >= BrickBuster.BOARD_HEIGHT/2-playButton.getHeight()/2
&& clickLoc.y <= BrickBuster.BOARD_HEIGHT/2+playButton.getHeight()/2) {
game.setScreen(new PlayState(game));
dispose();
}
}
}
@Override
public void dispose() {
super.dispose();
playButton.dispose();
}
}

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@ -14,12 +14,9 @@ import java.util.*;
public class PlayState extends State {
public static final int SHIELD_HEIGHT = 30;
public static final int SHIELD_HEIGHT = 5;
public static final float POWERUP_CHANCE = 0.15f;
public static final int COLUMNS = 9;
public static final int ROWS = 8;
public static final Map<Class<? extends PowerUp>, Integer> powerUpWeights;
private static final int weightSum;
@ -41,19 +38,16 @@ public class PlayState extends State {
powerUps = new ArrayList<PowerUp>();
paddle = new Paddle(this);
int brick_padding = (BrickBuster.BOARD_WIDTH - COLUMNS * Brick.BRICK_WIDTH) / (COLUMNS + 1);
bricks = new ArrayList<Brick>();
for (int col = 0; col < COLUMNS; col++) {
for (int row = 0; row < ROWS; row++) {
int x = brick_padding + (col * (Brick.BRICK_WIDTH + brick_padding));
int y = brick_padding + Brick.BRICK_HEIGHT + (row * (Brick.BRICK_HEIGHT + brick_padding));
for (int col = 0; col < 13; col++) {
for (int row = 0; row < 7; row++) {
int x = 15 + (col * (Brick.BLOCK_WIDTH + 10));
int y = 15 + Brick.BLOCK_HEIGHT + (row * (Brick.BLOCK_HEIGHT + 10));
Class<? extends PowerUp> powerUpType = null;
if (MathUtils.randomBoolean(POWERUP_CHANCE)) {
powerUpType = getWeightedPowerUp();
}
bricks.add(new Brick(this, powerUpType, x, BrickBuster.BOARD_HEIGHT - y));
bricks.add(new Brick(this, powerUpType, x, BrickBuster.HEIGHT - y));
}
}
@ -78,7 +72,7 @@ public class PlayState extends State {
if (getShieldCount() > 0) {
game.sr.begin(ShapeType.Filled);
game.sr.setColor(Color.SALMON);
game.sr.rect(0, 0, BrickBuster.BOARD_WIDTH, getShieldCount() * SHIELD_HEIGHT);
game.sr.rect(0, 0, BrickBuster.WIDTH, getShieldCount() * SHIELD_HEIGHT);
game.sr.end();
}
long renderTime = System.nanoTime() - start;
@ -86,7 +80,7 @@ public class PlayState extends State {
game.sb.begin();
game.font.setColor(Color.GRAY);
game.font.draw(game.sb, String.format("FPS: %d Update: %.2f ms Render: %.2f ms",
Gdx.graphics.getFramesPerSecond(), updateTime/1000000f, renderTime/1000000f), 10, BrickBuster.BOARD_HEIGHT-10);
Gdx.graphics.getFramesPerSecond(), updateTime/1000000f, renderTime/1000000f), 0, 13);
game.sb.end();
}
@ -115,25 +109,12 @@ public class PlayState extends State {
}
if (bricks.isEmpty()) {
game.setScreen(new MenuState(game));
dispose();
// TODO: Fix this - go to an after-game menu
//create();
}
updateTime = System.nanoTime() - start;
}
@Override
public void dispose() {
super.dispose();
powerUps.clear();
powerUps = null;
balls.clear();
balls = null;
bricks.clear();
bricks = null;
paddle = null;
}
public int getShieldCount() {
return shieldCount;
}

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@ -6,7 +6,6 @@ import com.me.brickbuster.BrickBuster;
public abstract class State extends ScreenAdapter {
protected final BrickBuster game;
private boolean disposed;
public State(BrickBuster game) {
this.game = game;
@ -16,15 +15,8 @@ public abstract class State extends ScreenAdapter {
@Override
public final void render(float delta) {
update(delta);
if (!disposed) {
render();
}
}
@Override
public void dispose() {
this.disposed = true;
}
public abstract void setup();

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@ -7,10 +7,9 @@ import com.me.brickbuster.BrickBuster;
public class DesktopLauncher {
public static void main (String[] arg) {
LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();
config.width = 450;
config.height = 800;
config.width = BrickBuster.WIDTH;
config.height = BrickBuster.HEIGHT;
config.title = BrickBuster.TITLE;
new LwjglApplication(new BrickBuster(), config);
}
}