Add new brick shapes.
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2a398725f5
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@ -165,6 +165,62 @@ public class Brick extends Entity implements PhysicsBody, CollisionListener {
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0, -BRICK_HEIGHT/2, // Bottom left
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0, -BRICK_HEIGHT/2, // Bottom left
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});
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});
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break;
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break;
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case RIGHT_DOWN_RIGHT_TRIANGLE:
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brickShape.set(new float[] {
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BRICK_WIDTH/2, BRICK_HEIGHT/2, // Top right
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BRICK_WIDTH/2, -BRICK_HEIGHT/2, // Bottom right
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0, -BRICK_HEIGHT/2, // Bottom left
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});
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break;
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case RIGHT_UP_RIGHT_TRIANGLE:
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brickShape.set(new float[] {
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BRICK_WIDTH/2, BRICK_HEIGHT/2, // Top right
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BRICK_WIDTH/2, -BRICK_HEIGHT/2, // Bottom right
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0, BRICK_HEIGHT/2, // Top left
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});
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break;
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case RIGHT_UP_LEFT_TRIANGLE:
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brickShape.set(new float[] {
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0, BRICK_HEIGHT/2, // Top left
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BRICK_WIDTH/2, BRICK_HEIGHT/2, // Top right
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0, -BRICK_HEIGHT/2, // Bottom left
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});
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break;
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case RIGHT_DOWN_LEFT_TRIANGLE:
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brickShape.set(new float[] {
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0, BRICK_HEIGHT/2, // Top left
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BRICK_WIDTH/2, -BRICK_HEIGHT/2, // Bottom right
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0, -BRICK_HEIGHT/2, // Bottom left
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});
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break;
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case LEFT_DOWN_RIGHT_TRIANGLE:
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brickShape.set(new float[] {
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0, BRICK_HEIGHT/2, // Top right
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0, -BRICK_HEIGHT/2, // Bottom right
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-BRICK_WIDTH/2, -BRICK_HEIGHT/2, // Bottom left
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});
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break;
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case LEFT_UP_RIGHT_TRIANGLE:
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brickShape.set(new float[] {
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0, BRICK_HEIGHT/2, // Top right
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0, -BRICK_HEIGHT/2, // Bottom right
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-BRICK_WIDTH/2, BRICK_HEIGHT/2, // Top left
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});
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break;
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case LEFT_UP_LEFT_TRIANGLE:
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brickShape.set(new float[] {
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-BRICK_WIDTH/2, BRICK_HEIGHT/2, // Top left
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0, BRICK_HEIGHT/2, // Top right
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-BRICK_WIDTH/2, -BRICK_HEIGHT/2, // Bottom left
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});
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break;
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case LEFT_DOWN_LEFT_TRIANGLE:
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brickShape.set(new float[] {
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-BRICK_WIDTH/2, BRICK_HEIGHT/2, // Top left
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0, -BRICK_HEIGHT/2, // Bottom right
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-BRICK_WIDTH/2, -BRICK_HEIGHT/2, // Bottom left
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});
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break;
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default:
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default:
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brickShape.setAsBox(BRICK_WIDTH/2, BRICK_HEIGHT/2, Vector2.Zero, 0f);
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brickShape.setAsBox(BRICK_WIDTH/2, BRICK_HEIGHT/2, Vector2.Zero, 0f);
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}
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}
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@ -12,6 +12,14 @@ public enum BrickShape {
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HALF_LOWER,
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HALF_LOWER,
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HALF_LEFT,
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HALF_LEFT,
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HALF_RIGHT,
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HALF_RIGHT,
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RIGHT_DOWN_RIGHT_TRIANGLE,
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RIGHT_UP_RIGHT_TRIANGLE,
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RIGHT_UP_LEFT_TRIANGLE,
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RIGHT_DOWN_LEFT_TRIANGLE,
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LEFT_DOWN_RIGHT_TRIANGLE,
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LEFT_UP_RIGHT_TRIANGLE,
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LEFT_UP_LEFT_TRIANGLE,
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LEFT_DOWN_LEFT_TRIANGLE,
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;
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;
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}
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}
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