Add Box2d collision filtering, allow collecting power ups with balls

This commit is contained in:
2018-11-15 14:22:42 +04:00
parent 74aa10de04
commit adebc42c16
7 changed files with 46 additions and 10 deletions

View File

@ -0,0 +1,12 @@
package com.me.brickbuster.physics;
public final class EntityType {
public static final short BOUNDARY = 0x1;
public static final short BALL = 0x1 << 1;
public static final short BRICK = 0x1 << 2;
public static final short PADDLE = 0x1 << 3;
public static final short POWER_UP = 0x1 << 4;
public static final short SHIELD = 0x1 << 5;
}