Move Utils class to utils package
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@ -9,7 +9,6 @@ import com.badlogic.gdx.physics.box2d.Body;
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import com.badlogic.gdx.physics.box2d.BodyDef;
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import com.badlogic.gdx.physics.box2d.CircleShape;
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import com.badlogic.gdx.physics.box2d.FixtureDef;
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import com.me.brickbuster.Utils;
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import com.me.brickbuster.entity.Ball;
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import com.me.brickbuster.entity.Entity;
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import com.me.brickbuster.entity.Paddle;
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@ -17,7 +16,6 @@ import com.me.brickbuster.physics.CollisionListener;
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import com.me.brickbuster.physics.EntityType;
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import com.me.brickbuster.physics.PhysicsBody;
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import com.me.brickbuster.state.PlayState;
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import net.dermetfan.utils.Pair;
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public abstract class PowerUp extends Entity implements PhysicsBody, CollisionListener {
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@ -1,4 +1,4 @@
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package com.me.brickbuster;
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package com.me.brickbuster.utils;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector2;
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