Move Utils class to utils package

This commit is contained in:
Matt Low 2018-11-22 21:13:01 +04:00
parent 84cdddc4b9
commit a9bca04f1c
2 changed files with 1 additions and 3 deletions

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@ -9,7 +9,6 @@ import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef; import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.CircleShape; import com.badlogic.gdx.physics.box2d.CircleShape;
import com.badlogic.gdx.physics.box2d.FixtureDef; import com.badlogic.gdx.physics.box2d.FixtureDef;
import com.me.brickbuster.Utils;
import com.me.brickbuster.entity.Ball; import com.me.brickbuster.entity.Ball;
import com.me.brickbuster.entity.Entity; import com.me.brickbuster.entity.Entity;
import com.me.brickbuster.entity.Paddle; import com.me.brickbuster.entity.Paddle;
@ -17,7 +16,6 @@ import com.me.brickbuster.physics.CollisionListener;
import com.me.brickbuster.physics.EntityType; import com.me.brickbuster.physics.EntityType;
import com.me.brickbuster.physics.PhysicsBody; import com.me.brickbuster.physics.PhysicsBody;
import com.me.brickbuster.state.PlayState; import com.me.brickbuster.state.PlayState;
import net.dermetfan.utils.Pair;
public abstract class PowerUp extends Entity implements PhysicsBody, CollisionListener { public abstract class PowerUp extends Entity implements PhysicsBody, CollisionListener {

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@ -1,4 +1,4 @@
package com.me.brickbuster; package com.me.brickbuster.utils;
import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector2;