Refactor to support multiple balls
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ed8c90be1a
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@ -27,20 +27,20 @@ public class BrickBuster extends ApplicationAdapter {
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private BitmapFont font;
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private SpriteBatch batch;
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private Ball ball;
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private Paddle paddle;
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private ArrayList<Ball> balls;
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private ArrayList<Brick> bricks;
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private ArrayList<PowerUp> powerUps;
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private boolean playing = false;
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@Override
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public void create () {
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font = new BitmapFont();
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batch = new SpriteBatch();
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ball = new Ball(this);
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paddle = new Paddle(this);
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powerUps = new ArrayList<PowerUp>();
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bricks = new ArrayList<Brick>();
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for (int col = 0; col < 13; col++) {
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for (int row = 0; row < 7; row++) {
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@ -56,6 +56,9 @@ public class BrickBuster extends ApplicationAdapter {
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bricks.add(new Brick(this, powerUpType, x, HEIGHT - y));
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}
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}
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balls = new ArrayList<Ball>();
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balls.add(new Ball(this));
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}
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@Override
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@ -74,7 +77,9 @@ public class BrickBuster extends ApplicationAdapter {
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for (PowerUp powerUp : powerUps) {
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powerUp.render();
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}
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ball.render();
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for (Ball ball : balls) {
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ball.render();
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}
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paddle.render();
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long finish_render = System.nanoTime() - start_render;
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@ -86,13 +91,19 @@ public class BrickBuster extends ApplicationAdapter {
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}
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public void update(float dt) {
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if (Gdx.input.justTouched() && (!isPlaying() || ball.isStuck())) {
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playing = true;
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ball.launch();
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for (Iterator<Ball> it = balls.iterator(); it.hasNext();) {
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Ball ball = it.next();
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ball.update(dt);
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if (ball.isDead()) {
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it.remove();
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}
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}
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ball.update(dt);
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paddle.update(dt);
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if (balls.isEmpty()) {
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reset();
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}
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paddle.update(dt);
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for (Iterator<PowerUp> it = powerUps.iterator(); it.hasNext();) {
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PowerUp powerUp = it.next();
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@ -104,24 +115,25 @@ public class BrickBuster extends ApplicationAdapter {
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if (getBricks().isEmpty()) {
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create();
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playing = false;
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}
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}
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public void reset() {
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Paddle paddle = getPaddle();
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Ball ball = new Ball(this);
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ball.setX(paddle.getX());
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ball.setY(Paddle.PADDLE_Y + Paddle.PADDLE_HEIGHT + Ball.RADIUS);
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balls.add(ball);
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paddle.setSticky(false);
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paddle.setWidth(Paddle.DEFAULT_WIDTH);
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}
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@Override
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public void dispose () {
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}
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public boolean isPlaying() {
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return playing;
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}
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public void setPlaying(boolean playing) {
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this.playing = playing;
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}
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public Ball getBall() {
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return ball;
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public ArrayList<Ball> getBalls() {
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return balls;
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}
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public Paddle getPaddle() {
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@ -1,5 +1,6 @@
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package com.me.brickbuster.entity;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType;
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import com.badlogic.gdx.math.MathUtils;
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@ -20,10 +21,12 @@ public class Ball extends Entity {
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public Vector2 direction;
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private float speed;
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private boolean isStuck = false;
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private boolean isStuck = true;
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private boolean isDead = false;
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public Ball(BrickBuster brickBuster) {
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super(brickBuster,BrickBuster.WIDTH/2, Paddle.PADDLE_Y + Paddle.PADDLE_HEIGHT + RADIUS);
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this.speed = getBrickBuster().getBricks().size() > BLOCKS_FOR_BOOST? DEFAULT_SPEED : DEFAULT_SPEED;
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}
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@Override
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@ -36,8 +39,12 @@ public class Ball extends Entity {
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@Override
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public void update(float dt) {
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if (!getBrickBuster().isPlaying() || isStuck()) {
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return;
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if (isStuck || isDead) {
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if (!isDead && Gdx.input.justTouched()) {
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launch();
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} else {
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return;
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}
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}
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Vector2 new_pos = getPos().cpy().add(direction.cpy().scl(speed * dt));
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@ -71,7 +78,7 @@ public class Ball extends Entity {
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} else if (new_pos.y + RADIUS > BrickBuster.HEIGHT) {
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Utils.reflect(direction, BrickBuster.HORIZONTAL_EDGE);
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} else if (new_pos.y - RADIUS < 0) {
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reset();
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isDead = true;
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return;
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}
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@ -101,13 +108,12 @@ public class Ball extends Entity {
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public void launch() {
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if (getBrickBuster().getPaddle().isSticky()) {
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direction = paddleReflectAngle();
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isStuck = false;
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} else {
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// launch at random angle between 135 and 45 degrees
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float angle = MathUtils.random(MathUtils.PI/2) + MathUtils.PI/4;
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direction = new Vector2(MathUtils.cos(angle), MathUtils.sin(angle));
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speed = DEFAULT_SPEED;
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}
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isStuck = false;
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}
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public void paddleCollision() {
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@ -120,17 +126,12 @@ public class Ball extends Entity {
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direction = paddleReflectAngle();
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}
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public void reset() {
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Paddle paddle = getBrickBuster().getPaddle();
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setX(paddle.getX());
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setY(Paddle.PADDLE_Y + Paddle.PADDLE_HEIGHT + RADIUS);
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paddle.setSticky(false);
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paddle.setWidth(Paddle.DEFAULT_WIDTH);
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getBrickBuster().setPlaying(false);
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}
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public boolean isStuck() {
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return isStuck;
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}
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public boolean isDead() {
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return isDead;
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}
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}
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@ -33,15 +33,17 @@ public class Paddle extends Entity {
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@Override
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public void update(float dt) {
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Ball ball = getBrickBuster().getBall();
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if (Gdx.input.isKeyPressed(Input.Keys.LEFT)) {
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if (getX() - width/2 - PADDLE_SPEED * dt < 0) {
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setX(width/2);
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return;
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}
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setX(getX() - PADDLE_SPEED * dt);
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if (!getBrickBuster().isPlaying() || ball.isStuck()) {
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ball.setX(ball.getX() - PADDLE_SPEED * dt);
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for (Ball ball : getBrickBuster().getBalls()) {
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if (ball.isStuck()) {
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ball.setX(ball.getX() - PADDLE_SPEED * dt);
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}
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}
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}
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if (Gdx.input.isKeyPressed(Input.Keys.RIGHT)) {
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@ -50,8 +52,11 @@ public class Paddle extends Entity {
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return;
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}
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setX(getX() + PADDLE_SPEED * dt);
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if (!getBrickBuster().isPlaying() || ball.isStuck()) {
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ball.setX(ball.getX() + PADDLE_SPEED * dt);
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for (Ball ball : getBrickBuster().getBalls()) {
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if (ball.isStuck()) {
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ball.setX(ball.getX() + PADDLE_SPEED * dt);
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}
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}
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}
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}
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