Replace snake_case to camelCase

This commit is contained in:
Matt Low 2018-11-12 15:46:47 +04:00
parent d89a20134b
commit 5e3f71f236

View File

@ -42,9 +42,9 @@ public class Ball extends Entity {
Vector2 new_pos = getPos().cpy().add(direction.cpy().scl(speed * dt));
boolean brick_collision = false;
boolean brickCollision = false;
Iterator<Brick> brickIterator = getBrickBuster().getBricks().iterator();
while (!brick_collision && brickIterator.hasNext()) {
while (!brickCollision && brickIterator.hasNext()) {
Brick brick = brickIterator.next();
Vector2[] vertices = brick.getVertices();
for(int i = 0; i < vertices.length; i++) {
@ -60,7 +60,7 @@ public class Ball extends Entity {
speed = BOOST_SPEED;
}
Utils.reflect(direction, segment.nor());
brick_collision = true;
brickCollision = true;
break;
}
}
@ -103,6 +103,7 @@ public class Ball extends Entity {
direction = paddleReflectAngle();
isStuck = false;
} else {
// launch at random angle between 135 and 45 degrees
float angle = MathUtils.random(MathUtils.PI/2) + MathUtils.PI/4;
direction = new Vector2(MathUtils.cos(angle), MathUtils.sin(angle));
speed = DEFAULT_SPEED;