Added multi ball powerup
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4a7c9215dd
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@ -10,6 +10,7 @@ import com.badlogic.gdx.math.Vector2;
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import com.me.brickbuster.entity.*;
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import com.me.brickbuster.entity.*;
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import com.me.brickbuster.entity.powerup.GluePowerUp;
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import com.me.brickbuster.entity.powerup.GluePowerUp;
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import com.me.brickbuster.entity.powerup.LongerPaddlePowerUp;
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import com.me.brickbuster.entity.powerup.LongerPaddlePowerUp;
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import com.me.brickbuster.entity.powerup.MultiBallPowerUp;
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import com.me.brickbuster.entity.powerup.PowerUp;
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import com.me.brickbuster.entity.powerup.PowerUp;
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import java.util.ArrayList;
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import java.util.ArrayList;
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@ -53,6 +54,9 @@ public class BrickBuster extends ApplicationAdapter {
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else if (MathUtils.randomBoolean(0.08f)) {
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else if (MathUtils.randomBoolean(0.08f)) {
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powerUpType = LongerPaddlePowerUp.class;
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powerUpType = LongerPaddlePowerUp.class;
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}
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}
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else if (MathUtils.randomBoolean(0.04f)) {
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powerUpType = MultiBallPowerUp.class;
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}
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bricks.add(new Brick(this, powerUpType, x, HEIGHT - y));
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bricks.add(new Brick(this, powerUpType, x, HEIGHT - y));
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}
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}
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}
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}
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@ -135,4 +135,12 @@ public class Ball extends Entity {
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public boolean isDead() {
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public boolean isDead() {
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return isDead;
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return isDead;
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}
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}
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public void setDirection(Vector2 direction) {
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this.direction = direction;
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}
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public void setStuck(boolean stuck) {
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isStuck = stuck;
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}
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}
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}
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@ -0,0 +1,30 @@
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package com.me.brickbuster.entity.powerup;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector2;
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import com.me.brickbuster.BrickBuster;
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import com.me.brickbuster.entity.Ball;
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import com.me.brickbuster.entity.Brick;
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public class MultiBallPowerUp extends PowerUp {
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private Vector2 pos;
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public MultiBallPowerUp(BrickBuster brickBuster, Brick brick) {
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super(brickBuster, brick, Color.ROYAL);
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this.pos = getPos().cpy();
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}
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@Override
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public void activate() {
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for (int x = 0; x < 2; x++) {
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Ball ball = new Ball(getBrickBuster());
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ball.setPos(pos.cpy());
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float angle = MathUtils.random(MathUtils.PI*2);
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ball.setDirection(new Vector2(MathUtils.cos(angle), MathUtils.sin(angle)));
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ball.setStuck(false);
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getBrickBuster().getBalls().add(ball);
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}
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}
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}
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