Set powerup segment count to 20.
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@ -39,7 +39,7 @@ public abstract class PowerUp extends Entity implements PhysicsBody, CollisionLi
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public void render(SpriteBatch sb, ShapeRenderer sr) {
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sr.begin(ShapeType.Filled);
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sr.setColor(color);
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sr.circle(pos.x, pos.y, RADIUS);
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sr.circle(pos.x, pos.y, RADIUS, 20);
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sr.end();
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}
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