Override setX and setY in Brick to update box2d body's position.
Clean up Ball and Paddle's overrides
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@ -154,17 +154,13 @@ public class Ball extends Entity implements PhysicsBody, CollisionListener {
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@Override
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public void setX(float x) {
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super.setX(x);
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Vector2 bodyPos = body.getPosition();
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bodyPos.x = x;
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body.setTransform(bodyPos, 0);
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body.setTransform(pos, 0);
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}
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@Override
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public void setY(float y) {
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super.setY(y);
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Vector2 bodyPos = body.getPosition();
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bodyPos.y = y;
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body.setTransform(bodyPos, 0);
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body.setTransform(pos, 0);
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}
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public void setSpeed(float speed) {
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@ -45,8 +45,8 @@ public class Brick extends Entity implements PhysicsBody, CollisionListener {
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this.shape = shape;
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this.powerUpType = powerUpType;
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this.pm = new Pixmap(1,1, Pixmap.Format.RGBA8888);
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pm.setColor(type.getColor());
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pm.fill();
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this.pm.setColor(type.getColor());
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this.pm.fill();
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this.solid = new Texture(pm);
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this.region = new TextureRegion(solid);
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createBody();
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@ -196,6 +196,18 @@ public class Brick extends Entity implements PhysicsBody, CollisionListener {
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public void endContact(Entity contacted) {
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}
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@Override
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public void setX(float x) {
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super.setX(x);
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body.setTransform(pos, 0);
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}
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@Override
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public void setY(float y) {
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super.setY(y);
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body.setTransform(pos, 0);
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}
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@Override
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public void dispose() {
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solid.dispose();
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@ -107,17 +107,13 @@ public class Paddle extends Entity implements PhysicsBody {
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@Override
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public void setX(float x) {
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super.setX(x);
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Vector2 bodyPos = body.getPosition();
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bodyPos.x = x;
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body.setTransform(bodyPos, 0);
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body.setTransform(pos, 0);
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}
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@Override
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public void setY(float y) {
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super.setY(y);
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Vector2 bodyPos = body.getPosition();
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bodyPos.y = y;
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body.setTransform(bodyPos, 0);
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body.setTransform(pos, 0);
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}
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public float getWidth() {
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