Add shield powerup
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393b2fae58
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@ -2,16 +2,15 @@ package com.me.brickbuster;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.g2d.BitmapFont;
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import com.badlogic.gdx.graphics.g2d.SpriteBatch;
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import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.math.Vector2;
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import com.me.brickbuster.entity.*;
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import com.me.brickbuster.entity.powerup.GluePowerUp;
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import com.me.brickbuster.entity.powerup.LongerPaddlePowerUp;
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import com.me.brickbuster.entity.powerup.MultiBallPowerUp;
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import com.me.brickbuster.entity.powerup.PowerUp;
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import com.me.brickbuster.entity.powerup.*;
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import java.util.*;
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@ -21,6 +20,8 @@ public class BrickBuster extends ApplicationAdapter {
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public static final int HEIGHT = 600;
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public static final String TITLE = "Brick Buster";
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public static final int SHIELD_HEIGHT = 5;
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public static final Vector2 HORIZONTAL_EDGE = new Vector2(1, 0);
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public static final Vector2 VERTICAL_EDGE = new Vector2(0, 1);
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@ -29,16 +30,20 @@ public class BrickBuster extends ApplicationAdapter {
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private BitmapFont font;
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private SpriteBatch batch;
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private ShapeRenderer sr;
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private Paddle paddle;
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private ArrayList<Ball> balls;
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private ArrayList<Brick> bricks;
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private ArrayList<PowerUp> powerUps;
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private boolean shieldActive = false;
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@Override
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public void create () {
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font = new BitmapFont();
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batch = new SpriteBatch();
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sr = new ShapeRenderer();
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paddle = new Paddle(this);
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@ -66,6 +71,7 @@ public class BrickBuster extends ApplicationAdapter {
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Gdx.gl.glClearColor(0.5f,1,1,1);
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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long start_update = System.nanoTime();
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update(Gdx.graphics.getDeltaTime());
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long finish_update = System.nanoTime() - start_update;
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@ -81,6 +87,14 @@ public class BrickBuster extends ApplicationAdapter {
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ball.render();
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}
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paddle.render();
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if (shieldActive) {
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sr.begin(ShapeRenderer.ShapeType.Filled);
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sr.setColor(Color.SALMON);
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sr.rect(0, 0, WIDTH, SHIELD_HEIGHT);
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sr.end();
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}
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long finish_render = System.nanoTime() - start_render;
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batch.begin();
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@ -143,6 +157,14 @@ public class BrickBuster extends ApplicationAdapter {
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return null;
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}
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public void setShieldActive(boolean shieldActive) {
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this.shieldActive = shieldActive;
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}
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public boolean isShieldActive() {
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return shieldActive;
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}
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public ArrayList<Ball> getBalls() {
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return balls;
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}
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@ -166,6 +188,7 @@ public class BrickBuster extends ApplicationAdapter {
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tmp.put(GluePowerUp.class, 30);
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tmp.put(LongerPaddlePowerUp.class, 40);
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tmp.put(MultiBallPowerUp.class, 20);
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tmp.put(ShieldPowerUp.class, 40);
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powerUpWeights = Collections.unmodifiableMap(tmp);
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int sum = 0;
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@ -75,12 +75,13 @@ public class Ball extends Entity {
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Utils.reflect(direction, BrickBuster.VERTICAL_EDGE);
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} else if (new_pos.y + RADIUS > BrickBuster.HEIGHT) {
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Utils.reflect(direction, BrickBuster.HORIZONTAL_EDGE);
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} else if (new_pos.y - RADIUS < BrickBuster.SHIELD_HEIGHT && getBrickBuster().isShieldActive()) {
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Utils.reflect(direction, BrickBuster.HORIZONTAL_EDGE);
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getBrickBuster().setShieldActive(false);
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} else if (new_pos.y + RADIUS < 0) {
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isDead = true;
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return;
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}
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if (direction.y < 0 && new_pos.y <= Paddle.PADDLE_Y + Paddle.PADDLE_HEIGHT + RADIUS) {
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} else if (direction.y < 0 && new_pos.y <= Paddle.PADDLE_Y + Paddle.PADDLE_HEIGHT + RADIUS) {
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Pair<Vector2, Vector2> paddle = getBrickBuster().getPaddle().getTopEdge();
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Vector2 lineDir = paddle.getValue().sub(paddle.getKey());
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Vector2 nearest = Utils.nearestPoint(paddle.getKey().cpy(), lineDir, new_pos.cpy());
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@ -0,0 +1,18 @@
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package com.me.brickbuster.entity.powerup;
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import com.badlogic.gdx.graphics.Color;
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import com.me.brickbuster.BrickBuster;
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import com.me.brickbuster.entity.Brick;
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public class ShieldPowerUp extends PowerUp {
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public ShieldPowerUp(BrickBuster brickBuster, Brick brick) {
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super(brickBuster, brick, Color.SALMON);
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}
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@Override
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public void activate() {
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getBrickBuster().setShieldActive(true);
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}
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}
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